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== on {{categ|AudioVisual}}== | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
Line 8: | Line 9: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
This specifies the sound to make when a | This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file. | ||
===Note=== | |||
Global default value for [[#on_TechnoType|SinkingSound]] | |||
== on [[TechnoType]]== | |||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of [[Sound]]s) | |||
|default=[[#on_AudioVisual|SinkingSound]] | |||
|types={{categ|VehicleTypes}},{{categ|AircraftTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the sound effect '''(as opposed to the voice)''' to make when a [[VehicleTypes]] with {{f|Naval|yes|link}} set is destroyed or [[VehicleTypes]],[[AircraftTypes]] with {{f|Naval|no|link}} set Falling into the water under any circumstances.<br>if its {{f|Weight||link}} is greater than the value specified by {{f|ShipSinkingWeight||link}} in the [[General]] section. If the vehicle meets both of those criteria then this tag should be used in place of {{f|DieSound||link}}.<br>Should be set to a valid entry from SOUND.INI. | |||
==See Also== | |||
[[Weight]] | |||
[[Organic]] | |||
[[Underwater]] | |||
[[Locomotor]] |
Latest revision as of 14:49, 22 January 2025
on AudioVisual
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Flag: | SinkingSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | none |
Applicable to: | AudioVisual |
This specifies the sound to make when a unit sinks and can be any sound as defined in the SOUND.INI file.
Note
Global default value for SinkingSound
on TechnoType
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Flag: | SinkingSound |
File(s): | Rules(md).ini |
Values: | Strings (names of Sounds) |
Default: | SinkingSound |
Applicable to: | VehicleTypes,AircraftTypes |
Specifies the sound effect (as opposed to the voice) to make when a VehicleTypes with Naval=yes set is destroyed or VehicleTypes,AircraftTypes with Naval=no set Falling into the water under any circumstances.
if its Weight= is greater than the value specified by ShipSinkingWeight= in the General section. If the vehicle meets both of those criteria then this tag should be used in place of DieSound=.
Should be set to a valid entry from SOUND.INI.