ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Spawns: Difference between revisions

From ModEnc
Jump to navigation Jump to search
No edit summary
DeathFish (talk | contribs)
m Dedeezirified completed. It appears that some content from The Guide was not merged from the _I... pages but manually pasted by others; therefore, those sections have also been rewritten.
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
==On TechnoType==
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|default=none
|values={{Values|string|[[AircraftTypes]]}}
|types={{catAllTypes}}
|ra2=yes
|yr=yes
|ares=yes
}}
What type of aircraft does this spawner techno use as its spawned entities?


===On VehicleTypes and BuildingTypes===
=== See Also ===
{{DeeZireInclusion}}<br />
*{{sl|Weapon|Spawner|yes|link}}
Specifies the AircraftType that this object 'spawns' with its weapon (the weapon itself must have Spawner=yes set).


===On ParticleSystems===
 
{{DeeZireInclusion}}<br />
*{{f|SpawnsNumber|link}}
Can be set to 'yes' or 'no' and specifies whether or not the system can spawn particles by itself. Defaults to 'no'.
*{{f|SpawnRegenRate|link}}
*{{f|SpawnReloadRate|link}}
*{{f|NoSpawnAlt|link}}
 
This has already been implemented in a {{ts}} extension called [[Vinifera]], see [https://vinifera.readthedocs.io/en/develop/New-Features-and-Enhancements.html#spawners here].
 
== On Animation Debris ==
{{Flag
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|default=none
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Specify the sub-shape debris types that splatter upon collision with ground surfaces or {{Categ|BuildingTypes}}.
 
=== Notes ===
Shape debris is fundamentally {{Categ|Animations}}.
 
=== See Also ===
*{{f|SpawnCount|link}}
 
 
*{{f|Bouncer|link}}
*{{f|IsMeteor|link}}
 
== On Voxel Debris ==
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|default=none
|values={{Values|string|[[VoxelAnims]]}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Specify the sub-voxel debris types that splatter upon collision with ground surfaces or {{Categ|BuildingTypes}}.
 
=== Notes ===
Only [[VoxelAnims|VoxelAnimType]] with {{f|IsMeteor|yes|link}} and {{f|MinZVel|link}}{{tt|<0}} can be generated.
*VoxelAnimType with {{f|IsMeteor|no|link}} cannot be generated.
*VoxelAnimType with {{f|MinZVel|link}}{{tt|>0}} may even trigger [[EIP#eip_007564BD]].
 
== On ParticleSystems ==
{{flag
|files={{Categ|Rules(md).ini}}
|values={{values|boolean}}
|types={{Categ|ParticleSystems}}
|default=no
|games
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Determines whether the ParticleSystem can continuously generate {{Categ|Particles}} specified by {{f|HoldsWhat|link}}.
 
=== See Also ===
*{{f|SpawnFrames|link}}
*{{f|SpawnRadius|link}}
*{{f|SpawnCutoff|link}}
*{{f|SpawnTranslucencyCutoff|link}}

Latest revision as of 17:41, 27 April 2025

On TechnoType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



What type of aircraft does this spawner techno use as its spawned entities?

See Also


This has already been implemented in a Tiberian Sun extension called Vinifera, see here.

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specify the sub-shape debris types that splatter upon collision with ground surfaces or BuildingTypes.

Notes

Shape debris is fundamentally Animations.

See Also


On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specify the sub-voxel debris types that splatter upon collision with ground surfaces or BuildingTypes.

Notes

Only VoxelAnimType with IsMeteor=yes and MinZVel<0 can be generated.

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Determines whether the ParticleSystem can continuously generate Particles specified by HoldsWhat.

See Also