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m Fixed indentation - should've spent more time reading help files.
 
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===On VehicleTypes and BuildingTypes===
==On VehicleTypes and BuildingTypes==
{{DeeZireInclusion}}<br />
{{Flag
Specifies the AircraftType that this object 'spawns' with its weapon (the weapon itself must have Spawner=yes set).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|default=none
|values={{Values|string|[[AircraftTypes]]}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}


===On Voxel debris animations===
Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with <tt>[[Spawner]]=yes</tt>. Defaults to 'none'.


{{DeeZireInclusion}}<br />
===See also===
Specifies the next [Particle] spawned when this voxel debris explodes. Defaults to 'none'.
*{{f|Spawner|link}}
*{{f|SpawnsNumber|link}}
*{{f|SpawnRegenRate|link}}
*{{f|SpawnReloadRate|link}}


===On ParticleSystems===
==On Animation Debris==
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the system can spawn particles by itself. Defaults to 'no'.
|name={{PAGENAME}}
|files={{Categ|Art(md).ini}}
|default=none
|values={{Values|string|[[Animations]]}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
 
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.
 
==On Voxel Debris==
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|default=none
|values={{Values|string|[[VoxelAnims]]}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
 
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}}=. Defaults to 'none'.
 
==On ParticleSystems==
{{flag
|files={{Categ|Rules(md).ini}}
|values={{values|boolean}}
|types={{Categ|ParticleSystems}}
|default=no
|games
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ares=yes
}}
Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. Defaults to 'no'.
 
===See also===
*{{f|SpawnFrames|link}}
*{{f|SpawnRadius|link}}
*{{f|SpawnCutoff|link}}
*{{f|SpawnTranslucencyCutoff|link}}

Latest revision as of 14:50, 7 January 2012

On VehicleTypes and BuildingTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: AircraftTypes)
Default: none


Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes. Defaults to 'none'.

See also

On Animation Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Art(md).ini
Values: Strings: Normal text. (Limited to: Animations)
Default: none


Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.

On Voxel Debris

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: VoxelAnims)
Default: none


Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=. Defaults to 'none'.

On ParticleSystems

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Spawns
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: ParticleSystems


Can be set to 'yes' or 'no', and tells whether or not this ParticleSystem can spawn particles by itself. Defaults to 'no'.

See also