ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

SinkingSound: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Testid123 (talk | contribs)
mNo edit summary
DeathFish (talk | contribs)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== on {{categ|AudioVisual}}==
{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=Strings (names of [[Sound]]s)
|values={{Values|Strings|[[Sound|Sound Entry]]}}
|default=none
|default=none
|types={{categ|AudioVisual}}
|types={{categ|AudioVisual}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|ares=yes
}}
}}
This specifies the sound to make when a naval unit sinks and can be any sound as defined in the SOUND.INI file.
When a unit with {{f|Naval|yes|link}}, {{f|Underwater|no|link}}, {{f|Organic|no|link}} and {{f|Locomotor|Drive/Ship|link}} is destroyed in a [[LandTypes|Water-type cell]], and its {{sl|TechnoType|Weight|float}} exceeds {{sl|General|ShipSinkingWeight|float}}, this sound will override {{f|DieSound|link}} playback.


==Note==
== on [[TechnoType]]==
*is used in the case where [[VehicleTypes]],[[AircraftTypes]] no [[SinkingSound]]([[SinkingSound I]]) tags only
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|Strings|[[Sound|Sound Entry]]}}
|default=[[#on_AudioVisual|SinkingSound]]
|types={{categ|VehicleTypes}},{{categ|AircraftTypes}}
|ra2=yes
|yr=yes
|ares=yes
}}
Micro-specify the sound effects for ship sinking on each techno.

Latest revision as of 17:04, 30 April 2025

on AudioVisual

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entry)
Default: none
Applicable to: AudioVisual


When a unit with Naval=yes, Underwater=no, Organic=no and Locomotor=Drive/Ship is destroyed in a Water-type cell, and its [TechnoType]Weight=float exceeds [General]ShipSinkingWeight=float, this sound will override DieSound playback.

on TechnoType

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SinkingSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Sound Entry)
Default: SinkingSound
Applicable to: VehicleTypes,AircraftTypes


Micro-specify the sound effects for ship sinking on each techno.