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m →on {{categ|AudioVisual}}: add 2 link |
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== on {{categ|AudioVisual}}== | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=Strings | |values={{Values|Strings|[[Sound|Sound Entry]]}} | ||
|default=none | |default=none | ||
|types={{categ|AudioVisual}} | |types={{categ|AudioVisual}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ares=yes | |||
}} | }} | ||
When a unit with {{f|Naval|yes|link}}, {{f|Underwater|no|link}}, {{f|Organic|no|link}} and {{f|Locomotor|Drive/Ship|link}} is destroyed in a [[LandTypes|Water-type cell]], and its {{sl|TechnoType|Weight|float}} exceeds {{sl|General|ShipSinkingWeight|float}}, this sound will override {{f|DieSound|link}} playback. | |||
== | == on [[TechnoType]]== | ||
{{Flag | |||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|Strings|[[Sound|Sound Entry]]}} | |||
|default=[[#on_AudioVisual|SinkingSound]] | |||
|types={{categ|VehicleTypes}},{{categ|AircraftTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Micro-specify the sound effects for ship sinking on each techno. |
Latest revision as of 17:04, 30 April 2025
on AudioVisual
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Flag: | SinkingSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entry) |
Default: | none |
Applicable to: | AudioVisual |
When a unit with Naval=yes, Underwater=no, Organic=no and Locomotor=Drive/Ship is destroyed in a Water-type cell, and its [TechnoType]→Weight=float exceeds [General]→ShipSinkingWeight=float, this sound will override DieSound playback.
on TechnoType
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Flag: | SinkingSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entry) |
Default: | SinkingSound |
Applicable to: | VehicleTypes,AircraftTypes |
Micro-specify the sound effects for ship sinking on each techno.