ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
ConditionYellow: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
* [[SelfHealing]] | * [[SelfHealing]] | ||
* Any of the damaged building animations, like [[ActiveAnimDamaged]] | * Any of the damaged building animations, like [[ActiveAnimDamaged]] | ||
== See Also == | |||
* [[ConditionRed]] |
Revision as of 12:14, 17 January 2023
Flag: | ConditionYellow |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 50% |
Applicable to: | General (in RA), AudioVisual (in TS to YR) |
When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.
In addition, many other features depend on this setting, including, but not limited to:
- BerzerkAllowed
- ConditionYellowSparkingProbability
- Culling
- DamageDelay
- Spark-type DamageParticleSystems
- SelfHealing
- Any of the damaged building animations, like ActiveAnimDamaged