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VeteranAbilities: Difference between revisions

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|default=none
|default=none
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|games=[[TS]], [[RA2]], [[YR]]
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
}}
}}


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.


{| style="font-family: monospace; border: 1px dashed gray; border-collapse: collapse;" border=1
'''Possible values for {{tt|VeteranAbilities}}:'''
 
{| style="border: 1px dashed gray; border-collapse: collapse;" border=1
| style="font-weight: bold; background: #ccc;" | Value
| style="font-weight: bold; background: #ccc;" | Value
| style="font-weight: bold; background: #ccc;" | Imposes effect
| style="font-weight: bold; background: #ccc;" | Effect
|-
| FASTER
| Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}}
|-
| STRONGER
| Applies the effect of {{TTL|VeteranArmor}} to damage received
|-
|-
| CRUSHER
| FIREPOWER
| [[Crusher]]=yes
| Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s
|-
|-
| GUARD_AREA
| SCATTER
| [[DefaultToGuardArea]]=yes
| Causes unit to automatically scatter from weapon fire
|-
|-
| TIBERIUM_HEAL
| ROF
| [[TiberiumHeal]]=yes
| Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons
|-
|-
| FEARLESS
| SIGHT
| [[Fearless]]=yes
| Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}}
|-
|-
| SENSORS
| CLOAK
| [[Sensors]]=yes
| Grants the effect of <tt>[[Cloakable]]=yes</tt>
|-
|-
| RADAR_INVISIBLE
| TIBERIUM_PROOF
| [[RadarInvisible]]=yes
| Grants the effect of <tt>[[TiberiumProof]]=yes</tt>
|-
|-
| EXPLODES
| VEIN_PROOF
| [[Explodes]]=yes
| Grants the effect of <tt>[[ImmuneToVeins]]=yes</tt>
|-
|-
| SELF_HEAL
| SELF_HEAL
| [[SelfHealing]]=yes
| Grants the effect of <tt>[[SelfHealing]]=yes</tt>
|-
| EXPLODES
| Grants the effect of <tt>[[Explodes]]=yes</tt>
|-
|-
| VEIN_PROOF
| RADAR_INVISIBLE
| [[ImmuneToVeins]]=yes
| Grants the effect of <tt>[[RadarInvisible]]=yes</tt>
|-
|-
| TIBERIUM_PROOF
| SENSORS
| [[TiberiumProof]]=yes
| Grants the effect of <tt>[[Sensors]]=yes</tt>
|-
|-
| CLOAK
| FEARLESS
| [[Cloakable]]=yes
| Grants the effect of <tt>[[Fearless]]=yes</tt>
|-
|-
| SIGHT
| C4
| style="font-family: sans-serif;" | Multiplies the <tt>[[Sight]]=</tt> by <tt>[[VeteranSight]]</tt>
| Grants the effect of <tt>[[C4]]=yes</tt><ref>C4 only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.</ref>
|-
|-
| FIREPOWER
| TIBERIUM_HEAL
| style="font-family: sans-serif;" | Multiplies the <tt>[[Damage]]=</tt> of all weapons by <tt>[[VeteranCombat]]</tt>
| Grants the effect of <tt>[[TiberiumHeal]]=yes</tt>
|-
|-
| STRONGER
| GUARD_AREA
| style="font-family: sans-serif;" | Divides all future <tt>[[Damage]]=</tt> received by this object by <tt>[[VeteranArmor]]</tt>
| Causes unit to automatically enter a [[Guard]] mission when idle
|-
|-
| FASTER
| CRUSHER
| style="font-family: sans-serif;" | Multiplies the <tt>[[Speed]]=</tt> by <tt>[[VeteranSpeed]]</tt>
| Grants the effect of <tt>[[Crusher]]=yes</tt>
|}
|}


It is unknown when and how <tt>[[VeteranROF]]</tt> is applied.
Any values other than the ones listed above are simply ignored.

Revision as of 03:53, 4 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.

Possible values for VeteranAbilities:

Value Effect
FASTER Applies the effect of Template:TTL to Template:TTL
STRONGER Applies the effect of Template:TTL to damage received
FIREPOWER Applies the effect of Template:TTL to Template:TTL of all weapons
SCATTER Causes unit to automatically scatter from weapon fire
ROF Applies the effect of Template:TTL to Template:TTL of all weapons
SIGHT Applies the effect of Template:TTL to Template:TTL
CLOAK Grants the effect of Cloakable=yes
TIBERIUM_PROOF Grants the effect of TiberiumProof=yes
VEIN_PROOF Grants the effect of ImmuneToVeins=yes
SELF_HEAL Grants the effect of SelfHealing=yes
EXPLODES Grants the effect of Explodes=yes
RADAR_INVISIBLE Grants the effect of RadarInvisible=yes
SENSORS Grants the effect of Sensors=yes
FEARLESS Grants the effect of Fearless=yes
C4 Grants the effect of C4=yes[1]
TIBERIUM_HEAL Grants the effect of TiberiumHeal=yes
GUARD_AREA Causes unit to automatically enter a Guard mission when idle
CRUSHER Grants the effect of Crusher=yes

Any values other than the ones listed above are simply ignored.

  1. C4 only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.