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VeteranAbilities: Difference between revisions
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m Typo in flag name |
updates |
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|default=none | |default=none | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
|games=[[TS]], [[RA2]], [[YR]] | |games=[[TS]], [[FS]], [[RA2]], [[YR]] | ||
}} | }} | ||
This flag specifies a list of | This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status. | ||
{| style=" | '''Possible values for {{tt|VeteranAbilities}}:''' | ||
{| style="border: 1px dashed gray; border-collapse: collapse;" border=1 | |||
| style="font-weight: bold; background: #ccc;" | Value | | style="font-weight: bold; background: #ccc;" | Value | ||
| style="font-weight: bold; background: #ccc;" | | | style="font-weight: bold; background: #ccc;" | Effect | ||
|- | |||
| FASTER | |||
| Applies the effect of {{TTL|VeteranSpeed}} to {{TTL|Speed}} | |||
|- | |||
| STRONGER | |||
| Applies the effect of {{TTL|VeteranArmor}} to damage received | |||
|- | |- | ||
| | | FIREPOWER | ||
| [[ | | Applies the effect of {{TTL|VeteranCombat}} to {{TTL|Damage}} of all [[weapon]]s | ||
|- | |- | ||
| | | SCATTER | ||
| | | Causes unit to automatically scatter from weapon fire | ||
|- | |- | ||
| | | ROF | ||
| | | Applies the effect of {{TTL|VeteranROF}} to {{TTL|ROF}} of all weapons | ||
|- | |- | ||
| | | SIGHT | ||
| | | Applies the effect of {{TTL|VeteranSight}} to {{TTL|Sight}} | ||
|- | |- | ||
| | | CLOAK | ||
| [[ | | Grants the effect of <tt>[[Cloakable]]=yes</tt> | ||
|- | |- | ||
| | | TIBERIUM_PROOF | ||
| [[ | | Grants the effect of <tt>[[TiberiumProof]]=yes</tt> | ||
|- | |- | ||
| | | VEIN_PROOF | ||
| [[ | | Grants the effect of <tt>[[ImmuneToVeins]]=yes</tt> | ||
|- | |- | ||
| SELF_HEAL | | SELF_HEAL | ||
| [[SelfHealing]]=yes | | Grants the effect of <tt>[[SelfHealing]]=yes</tt> | ||
|- | |||
| EXPLODES | |||
| Grants the effect of <tt>[[Explodes]]=yes</tt> | |||
|- | |- | ||
| | | RADAR_INVISIBLE | ||
| [[ | | Grants the effect of <tt>[[RadarInvisible]]=yes</tt> | ||
|- | |- | ||
| | | SENSORS | ||
| [[ | | Grants the effect of <tt>[[Sensors]]=yes</tt> | ||
|- | |- | ||
| | | FEARLESS | ||
| [[ | | Grants the effect of <tt>[[Fearless]]=yes</tt> | ||
|- | |- | ||
| | | C4 | ||
| | | Grants the effect of <tt>[[C4]]=yes</tt><ref>C4 only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.</ref> | ||
|- | |- | ||
| | | TIBERIUM_HEAL | ||
| | | Grants the effect of <tt>[[TiberiumHeal]]=yes</tt> | ||
|- | |- | ||
| | | GUARD_AREA | ||
| | | Causes unit to automatically enter a [[Guard]] mission when idle | ||
|- | |- | ||
| | | CRUSHER | ||
| | | Grants the effect of <tt>[[Crusher]]=yes</tt> | ||
|} | |} | ||
Any values other than the ones listed above are simply ignored. |
Revision as of 03:53, 4 September 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Possible values for VeteranAbilities:
Value | Effect |
FASTER | Applies the effect of Template:TTL to Template:TTL |
STRONGER | Applies the effect of Template:TTL to damage received |
FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
SCATTER | Causes unit to automatically scatter from weapon fire |
ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
SIGHT | Applies the effect of Template:TTL to Template:TTL |
CLOAK | Grants the effect of Cloakable=yes |
TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
SELF_HEAL | Grants the effect of SelfHealing=yes |
EXPLODES | Grants the effect of Explodes=yes |
RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
SENSORS | Grants the effect of Sensors=yes |
FEARLESS | Grants the effect of Fearless=yes |
C4 | Grants the effect of C4=yes[1] |
TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
CRUSHER | Grants the effect of Crusher=yes |
Any values other than the ones listed above are simply ignored.
- ↑ C4 only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.