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VeteranAbilities: Difference between revisions
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updates |
m ugh.. footnotes don't work? |
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| C4 | | C4 | ||
| Grants the effect of <tt>[[C4]]=yes</tt> | | Grants the effect of <tt>[[C4]]=yes</tt>{{sup|1}} | ||
|- | |- | ||
| TIBERIUM_HEAL | | TIBERIUM_HEAL | ||
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Any values other than the ones listed above are simply ignored. | Any values other than the ones listed above are simply ignored. | ||
{{sup|1}} C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon. |
Revision as of 03:57, 4 September 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Possible values for VeteranAbilities:
Value | Effect |
FASTER | Applies the effect of Template:TTL to Template:TTL |
STRONGER | Applies the effect of Template:TTL to damage received |
FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
SCATTER | Causes unit to automatically scatter from weapon fire |
ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
SIGHT | Applies the effect of Template:TTL to Template:TTL |
CLOAK | Grants the effect of Cloakable=yes |
TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
SELF_HEAL | Grants the effect of SelfHealing=yes |
EXPLODES | Grants the effect of Explodes=yes |
RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
SENSORS | Grants the effect of Sensors=yes |
FEARLESS | Grants the effect of Fearless=yes |
C4 | Grants the effect of C4=yes1 |
TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
CRUSHER | Grants the effect of Crusher=yes |
Any values other than the ones listed above are simply ignored.
1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.