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Difference between revisions of "ConditionYellow"
From ModEnc
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* [[SelfHealing]] | * [[SelfHealing]] | ||
* Any of the damaged building animations, like [[ActiveAnimDamaged]] | * Any of the damaged building animations, like [[ActiveAnimDamaged]] | ||
+ | |||
+ | == See Also == | ||
+ | * [[ConditionRed]] |
Revision as of 13:14, 17 January 2023
Flag: | ConditionYellow |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 50% |
Applicable to: | General (in RA), AudioVisual (in TS to YR) |
When an object is damaged to this percentage of its original Strength value, the color of its health bar turns yellow.
In addition, many other features depend on this setting, including, but not limited to:
- BerzerkAllowed
- ConditionYellowSparkingProbability
- Culling
- DamageDelay
- Spark-type DamageParticleSystems
- SelfHealing
- Any of the damaged building animations, like ActiveAnimDamaged