IsGattling: Difference between revisions
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}} | }} | ||
If set, specifies that this object uses a | If set, specifies that this object uses a Gattling weapon spooling system, which consists of multiple weapon stages, used by the Gattling Tank and Gattling Cannon in {{yr}}. | ||
Normally, odd number weapons are assigned to attack only on the ground ({{f|AG|yes|link}}) while even numbered weapons are assigned to attack air only ({{f|AA|yes|link}}). Even if you specify even-numbered weapons to attack on the ground, [[TechnoTypes]] will only use odd-numbered weapons like [[WeaponX|Weapon1]], Weapon3, etc to attack, reserving the even-numbered ones for attacking [[AircraftTypes|AircraftTypes]], [[Landable|temporary]] or [[BalloonHover|permanently]] airborne [[JumpJet|jumpjet]] targets if possible. | |||
{{Bugs}} | {{Bugs}} | ||
If a [[VehicleTypes]] has {{f|IsSimpleDeployer|yes|Link}} then it will force | If a [[VehicleTypes]] has {{f|IsSimpleDeployer|yes|Link}} then it will force Weapon2/EliteWeapon2 over Gattling logic. | ||
IsGattling | A vehicle with IsGattling can not fall back to a secondary weapon slot (even-numbered WeaponX slots) if primary one (odd-numbered) cannot fire at current target. | ||
*This bug has been fixed in Phobos Build | *This bug has been fixed in Phobos Build 34. | ||
There will be no sequence for | There will be no sequence for Weapon4 and Weapon6 with Gattling logic, only [[Report]] changes in order of weapons. Except in the case where the unit has [[DeployFireWeapon]], it can still be used to control whether to use Weapon 1 or Weapon 2 in deployed mode. | ||
Although it is not possible to replace weapons, the counter accumulates normally hence why there were changes in the [[Report]]. After undeploy, the corresponding stage's weapon will be used, which is affected by [[RateDown]]. | |||
*This is very similar to [[WeaponXTurretLocked]]. | |||
Disables [[Report]] for any weapon if it is used with [[InfantryTypes]]; Can be solved by: | Disables [[Report]] for any weapon if it is used with [[InfantryTypes]]; Can be solved by: | ||
*1.adding tags {{f|Report|your desired sound|link}} for the animations listed in the [[Anim]] or [[AnimList]] section). | *1.adding tags {{f|Report|your desired sound|link}} for the animations listed in the [[Anim]] or [[AnimList]] section). | ||
*2.adding tags {{f|DiskLaser|yes|link}} to the weapon of [[InfantryTypes]] ( | *2.adding tags {{f|DiskLaser|yes|link}} to the weapon of [[InfantryTypes]] (enables additional sound effect from [[DiskLaserChargeUp]]). | ||
[[VehicleTypes]] | Setting IsGattling on [[VehicleTypes|vehicles]] will cause it to ignore the [[Secondary]] and [[EliteSecondary]] weapons, except where the unit is a {{f|Deployer|yes|link}} and has {{f|DeployFire|yes|link}} also set, then the deployed unit can use them. |
Revision as of 12:40, 10 April 2025
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Flag: | IsGattling |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | VehicleTypes, BuildingTypes |
If set, specifies that this object uses a Gattling weapon spooling system, which consists of multiple weapon stages, used by the Gattling Tank and Gattling Cannon in Yuri's Revenge.
Normally, odd number weapons are assigned to attack only on the ground (AG=yes) while even numbered weapons are assigned to attack air only (AA=yes). Even if you specify even-numbered weapons to attack on the ground, TechnoTypes will only use odd-numbered weapons like Weapon1, Weapon3, etc to attack, reserving the even-numbered ones for attacking AircraftTypes, temporary or permanently airborne jumpjet targets if possible.
Bugs/Side-Effects/Unexpected Limitations
If a VehicleTypes has IsSimpleDeployer=yes then it will force Weapon2/EliteWeapon2 over Gattling logic.
A vehicle with IsGattling can not fall back to a secondary weapon slot (even-numbered WeaponX slots) if primary one (odd-numbered) cannot fire at current target.
- This bug has been fixed in Phobos Build 34.
There will be no sequence for Weapon4 and Weapon6 with Gattling logic, only Report changes in order of weapons. Except in the case where the unit has DeployFireWeapon, it can still be used to control whether to use Weapon 1 or Weapon 2 in deployed mode.
Although it is not possible to replace weapons, the counter accumulates normally hence why there were changes in the Report. After undeploy, the corresponding stage's weapon will be used, which is affected by RateDown.
- This is very similar to WeaponXTurretLocked.
Disables Report for any weapon if it is used with InfantryTypes; Can be solved by:
- 1.adding tags Report=your desired sound for the animations listed in the Anim or AnimList section).
- 2.adding tags DiskLaser=yes to the weapon of InfantryTypes (enables additional sound effect from DiskLaserChargeUp).
Setting IsGattling on vehicles will cause it to ignore the Secondary and EliteSecondary weapons, except where the unit is a Deployer=yes and has DeployFire=yes also set, then the deployed unit can use them.