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***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''.
***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''.


* Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads. <b>(Due to engine limitations If talking about the truth <b>Dolphin</b> and <b>Giant Squid</b> <u>are SHP vehicles</u>. Which would be very funny. If it is transported onto land by a tagged weapon {{f|IsLocomotor|yes|link}} on the warhead).</b>
* Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads.  
**(Due to engine limitations If talking about the truth <b>Dolphin</b> and <b>Giant Squid</b> <u>are SHP vehicles</u>.
**Which would be very funny. If it is transported onto land by a tagged weapon {{f|IsLocomotor|yes|link}} on the warhead).
* If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
* If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
**And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0)
**And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0)

Revision as of 05:04, 31 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Organic
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: true on InfantryTypes, false on others
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



  • Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses [CombatDamage]C4Warhead= and Strength for Damage.
  • If you want the infantry not to be killed by them, you need to modify C4Warhead, like AffectsAllies=no.
    • This can even make Ares' Iron Curtain Warhead effective for InfantryType.
      • But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only 1.
  • Prevents this TechnoType from being a valid target for weapons with IsLocomotor=yes warheads.
    • (Due to engine limitations If talking about the truth Dolphin and Giant Squid are SHP vehicles.
    • Which would be very funny. If it is transported onto land by a tagged weapon IsLocomotor=yes on the warhead).
  • If the TechnoType with this flag also has Naval=yes set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
    • And it is necessary for Culling logic.(Unless you use Ares above version 3.0)
  • If another TechnoType targeting this object has NavalTargeting=3(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
  • A TechnoType with this flag set and both Underwater=yes and SelfHealing=yes set uses its GuardRange instead of the larger of its two first weapons' Ranges for scanning for targets.
  • Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
    • Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.
  • If used as a vehicle, this vehicle will no longer be considered a vehicle for Carryall logic, meaning it cannot be used a Carryall, just like NonVehicle.

See also

Culling

Parasite

Naval

NavalTargeting


C4Warhead

Teleporter


Carryall

NonVehicle