ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Waypoints: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Crimsonum (talk | contribs)
Updated with new information.
E1 Elite (talk | contribs)
m Correction
 
Line 25: Line 25:
| The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space.
| The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space.
<ul><li>{{td}} allocates space for 28 Waypoints (#0 - #27)</li>
<ul><li>{{td}} allocates space for 28 Waypoints (#0 - #27)</li>
<li>{{ra}}, {{cs}}, {{am}}, {{ts}}, and {{fs}} allocate space for 101 Waypoints (#0 - #100)</li>
<li>{{ra}}, {{cs}}, {{am}}, {{ts}}, {{fs}} and {{ra2}} allocates space for 101 Waypoints (#0 - #100)</li>
<li>{{ra2}} and {{yr}} allocate space for 702 Waypoints (#0 - #701)</li></ul>
<li>{{yr}} allocates space for 702 Waypoints (#0 - #701)</li></ul>
|-
|-
! {{Anchor|COORDS}}
! {{Anchor|COORDS}}

Latest revision as of 04:36, 13 November 2019

This page should correctly be named "[Waypoints]"; it is wrong due to technical restrictions.



Waypoints are like bookmarks on a map - they address a certain cell. They have multiple uses:

  • The Waypoints numbered 0 - 7 are used as starting points for each of the 8 possible players.
  • The [Basic]HomeCell= use waypoints to determine where the screen should be focused in a map at startup.
  • Most Map Events and Map Actions make use of them.
  • Most map elements use them as well.


Section

In each of the classic C&C games and their expansion packs, the [Waypoints] section in a map takes the following format:

[Waypoints]
Index=COORDS
Meanings of each string
String Meaning
Index The Index of this waypoint. Unlike lists such as [InfantryTypes], the index does matter - the game allocates space for a limited number of Waypoints and will interpret Index as the number of the waypoint in that space.
COORDS The number containing the coordinates of the cell. It is interpreted as Y * Coefficient + X, with Coefficient having the value of

Letter-based addressing

Not all of the features using Waypoints refer to them by their Index. Some of them use letters for this purpose. To convert an Index to a lettered reference, you need to divide the Index by 26 and then convert the result - 1 and the remainder values to letters A-Z and concatenate them (skip the first value if result is 0). Waypoint #0 is A, Waypoint #25 is Z, #26 is AA and so on. Or you can look at your favourite spreadsheet's column numbering, it uses the same principle.