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C4Warhead: Difference between revisions

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added list of cases where C4Warhead is used
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*explosion [[Explosion|crate powerup]]
*explosion [[Explosion|crate powerup]]
*[[DamageDelay|trivial structure damage]] generated over time
*[[DamageDelay|trivial structure damage]] generated over time
*drop pod sometimes exploding on impact


As you can see, the unambiguous name of this flag is actually rather misleading.
As you can see, the unambiguous name of this flag is actually rather misleading.


== Notes ==
== Notes ==
The game automatically adds the warhead specified here to the warhead list.
The game automatically adds the warhead specified here to the warhead list.<br>
[[C4Warhead]] requires actual warheads. Entering the name of the warhead  Does not exist or has not been created will make you receive IE:[[00518369]].

Latest revision as of 04:20, 21 September 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4Warhead
File(s): Rules(md).ini
Values: strings (Names of Warheads)
Default: null
Applicable to: CombatDamage


This flag specifies the game's "go-to" warhead used in several hardcoded cases:

As you can see, the unambiguous name of this flag is actually rather misleading.

Notes

The game automatically adds the warhead specified here to the warhead list.
C4Warhead requires actual warheads. Entering the name of the warhead Does not exist or has not been created will make you receive IE:00518369.