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VeteranAbilities: Difference between revisions
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{{ | {{Flag | ||
|name=VeteranAbilities | |||
|files={{Categ|Rules(md).ini}} | |||
|values=Comma-separated list of Strings (hardcoded flags) | |||
|special=None | |||
|default=none | |||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below: | |||
{| style="font-family: mono-space; border: 1px dashed gray; border-collapse: collapse;" border=1 | |||
| style="font-weight: bold;" | Value | |||
| style="font-weight: bold;" | Imposes effect | |||
|- | |||
| CRUSHER | |||
| [[Crusher]]=yes | |||
|- | |||
| GUARD_AREA | |||
| [[DefaultsToGuardArea]]=yes | |||
|- | |||
| TIBERIUM_HEAL | |||
| [[TiberiumHeal]]=yes | |||
|- | |||
| FEARLESS | |||
| [[Fearless]]=yes | |||
|- | |||
| SENSORS | |||
| [[Sensors]]=yes | |||
|- | |||
| RADAR_INVISIBLE | |||
| [[RadarInvisible]]=yes | |||
|- | |||
| EXPLODES | |||
| [[Explodes]]=yes | |||
|- | |||
| SELF_HEAL | |||
| [[SelfHealing]]=yes | |||
|- | |||
| VEIN_PROOF | |||
| [[ImmuneToVeins]]=yes | |||
|- | |||
| TIBERIUM_PROOF | |||
| [[TiberiumProof]]=yes | |||
|- | |||
| CLOAK | |||
| [[Cloakable]]=yes | |||
|- | |||
| SIGHT | |||
| style="font-family: sans-serif;" | Multiplies the <tt>[[Sight]]=</tt> by <tt>[[VeteranSight]]</tt> | |||
|- | |||
| FIREPOWER | |||
| style="font-family: sans-serif;" | Multiplies the <tt>[[Damage]]=</tt> of all weapons by <tt>[[VeteranCombat]]</tt> | |||
|- | |||
| STRONGER | |||
| style="font-family: sans-serif;" | Divides all future <tt>[[Damage]]=</tt> received by this object by <tt>[[VeteranArmor]]</tt> | |||
|- | |||
| FASTER | |||
| style="font-family: sans-serif;" | Multiplies the <tt>[[Speed]]=</tt> by <tt>[[VeteranSpeed]]</tt> | |||
|} | |||
It is unknown when and how <tt>[[VeteranROF]]</tt> is applied. |
Revision as of 05:36, 27 May 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
Value | Imposes effect |
CRUSHER | Crusher=yes |
GUARD_AREA | DefaultsToGuardArea=yes |
TIBERIUM_HEAL | TiberiumHeal=yes |
FEARLESS | Fearless=yes |
SENSORS | Sensors=yes |
RADAR_INVISIBLE | RadarInvisible=yes |
EXPLODES | Explodes=yes |
SELF_HEAL | SelfHealing=yes |
VEIN_PROOF | ImmuneToVeins=yes |
TIBERIUM_PROOF | TiberiumProof=yes |
CLOAK | Cloakable=yes |
SIGHT | Multiplies the Sight= by VeteranSight |
FIREPOWER | Multiplies the Damage= of all weapons by VeteranCombat |
STRONGER | Divides all future Damage= received by this object by VeteranArmor |
FASTER | Multiplies the Speed= by VeteranSpeed |
It is unknown when and how VeteranROF is applied.