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{{DeeZireInclusion}}<br />
{{Flag
Lists the special attributes that this object obtains when it reaches Veteran status. These can be any from the following list, each separated by a comma. Note that although others are listed in RULES.INI only the following ones are valid in Red Alert 2;-<br />
|name=VeteranAbilities
<br />
|files={{Categ|Rules(md).ini}}
FASTER - increase to units Speed=<br />
|values=Comma-separated list of Strings (hardcoded flags)
STRONGER - increase to units Strength=<br />
|special=None
SCATTER - unit gets ability to auto-scatter from enemy fire/damage<br />
|default=none
FIREPOWER - increase to Damage= inflicted by units weapons<br />
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
SIGHT - units Sight= range is increased<br />
|games=[[TS]], [[RA2]], [[YR]]
CLOAK - unit gains Cloakable=yes (this is the submarine submerge logic in Red Alert 2)<br />
}}
TIBERIUM_PROOF - unit gains TiberiumProof=yes (valid but obsolete)<br />
 
VEIN_PROOF - unit gains ImmuneToVeins=yes (valid but obsolete)<br />
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
SELF_HEAL - unit gains SelfHealing=yes<br />
 
EXPLODES - unit gets Explodes=yes property, causing collateral damage when destroyed<br />
{| style="font-family: mono-space; border: 1px dashed gray; border-collapse: collapse;" border=1
RADAR_INVISIBLE - unit gains RadarInvisble=yes rendering it invisible on enemy radar<br />
| style="font-weight: bold;" | Value
SENSORS - unit gains Sensors=yes thus ability to detect cloaked (submarine) units<br />
| style="font-weight: bold;" | Imposes effect
FEARLESS - unit gains Fearless=yes and does not go prone (does not sustain ProneDamage=)<br />
|-
TIBERIUM_HEAL - unit gains TiberiumHeal=yes (valid but obsolete)<br />
| CRUSHER
GUARD_AREA - unit gains the DefaultToGuardArea=yes property<br />
| [[Crusher]]=yes
CRUSHER - unit gets Crusher=yes and will crush any objects which have Crushable=yes set<br />
|-
C4 - unit gets C4=yes and can use C4 on BuildingTypes
| GUARD_AREA
| [[DefaultsToGuardArea]]=yes
|-
| TIBERIUM_HEAL
| [[TiberiumHeal]]=yes
|-
| FEARLESS
| [[Fearless]]=yes
|-
| SENSORS
| [[Sensors]]=yes
|-
| RADAR_INVISIBLE
| [[RadarInvisible]]=yes
|-
| EXPLODES
| [[Explodes]]=yes
|-
| SELF_HEAL
| [[SelfHealing]]=yes
|-
| VEIN_PROOF
| [[ImmuneToVeins]]=yes
|-
| TIBERIUM_PROOF
| [[TiberiumProof]]=yes
|-
| CLOAK
| [[Cloakable]]=yes
|-
| SIGHT
| style="font-family: sans-serif;" | Multiplies the <tt>[[Sight]]=</tt> by <tt>[[VeteranSight]]</tt>
|-
| FIREPOWER
| style="font-family: sans-serif;" | Multiplies the <tt>[[Damage]]=</tt> of all weapons by <tt>[[VeteranCombat]]</tt>
|-
| STRONGER
| style="font-family: sans-serif;" | Divides all future <tt>[[Damage]]=</tt> received by this object by <tt>[[VeteranArmor]]</tt>
|-
| FASTER
| style="font-family: sans-serif;" | Multiplies the <tt>[[Speed]]=</tt> by <tt>[[VeteranSpeed]]</tt>
|}
 
It is unknown when and how <tt>[[VeteranROF]]</tt> is applied.

Revision as of 05:36, 27 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:

Value Imposes effect
CRUSHER Crusher=yes
GUARD_AREA DefaultsToGuardArea=yes
TIBERIUM_HEAL TiberiumHeal=yes
FEARLESS Fearless=yes
SENSORS Sensors=yes
RADAR_INVISIBLE RadarInvisible=yes
EXPLODES Explodes=yes
SELF_HEAL SelfHealing=yes
VEIN_PROOF ImmuneToVeins=yes
TIBERIUM_PROOF TiberiumProof=yes
CLOAK Cloakable=yes
SIGHT Multiplies the Sight= by VeteranSight
FIREPOWER Multiplies the Damage= of all weapons by VeteranCombat
STRONGER Divides all future Damage= received by this object by VeteranArmor
FASTER Multiplies the Speed= by VeteranSpeed

It is unknown when and how VeteranROF is applied.