OverlayTypes: Difference between revisions
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This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist. | This section of [[Rules|rules(md).ini]] lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist. | ||
=== Editing hardcoded elements === | |||
The list of OverlayTypes is entirely "[[hardcoded]]" in the exe. It is not recommended to remove any entries. You should only override existing entries with caution as certain entries have special behvaiour hooked up to them. An example are the bridge sections, sandbag walls, Allied wall and all tiberium entries. | |||
The list can only hold up to 255 OverlayTypes entries. | |||
== Applicable INI Flags == | == Applicable INI Flags == |
Latest revision as of 19:24, 11 March 2016
This section of rules(md).ini lists all OverlayTypes the game should be able to use. OverlayTypes not listed here cannot be accessed by the game - they don't exist.
Editing hardcoded elements
The list of OverlayTypes is entirely "hardcoded" in the exe. It is not recommended to remove any entries. You should only override existing entries with caution as certain entries have special behvaiour hooked up to them. An example are the bridge sections, sandbag walls, Allied wall and all tiberium entries.
The list can only hold up to 255 OverlayTypes entries.
Applicable INI Flags
These tables show all INI flags applicable1 to OverlayTypes. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
1 ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Name | string(48 symbols) | ID | |
Rules(md).ini | Object's ID | UIName | string(31 symbol) | "" |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Image | string (31 symbol) | Object's ID | |
Rules(md).ini | Object's ID | AlphaImage | string (31 symbol) | "" | |
Rules(md).ini | Object's ID | CrushSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | AmbientSound | Sound (128 symbols) | "" | |
Rules(md).ini | Object's ID | Crushable | boolean | 0 | |
Rules(md).ini | Object's ID | Bombable | boolean | 1 | |
Rules(md).ini | Object's ID | NoSpawnAlt | boolean | 0 | |
Rules(md).ini | Object's ID | AlternateArcticArt | boolean | 0 | |
Rules(md).ini | Object's ID | RadarInvisible | boolean | 0 | |
Rules(md).ini | Object's ID | Selectable | boolean | 1 | |
Rules(md).ini | Object's ID | LegalTarget | boolean | 1 | |
Rules(md).ini | Object's ID | Armor | Armor | 0 | |
Rules(md).ini | Object's ID | Strength | int | 0 | |
Rules(md).ini | Object's ID | Immune | boolean | 0 | |
Rules(md).ini | Object's ID | Insignificant | boolean | 0 | |
Rules(md).ini | Object's ID | HasRadialIndicator | boolean | 0 | |
Rules(md).ini | Object's ID | RadialColor | Color | 0,0,0 | |
Rules(md).ini | Object's ID | IgnoresFirestorm | boolean | 0 | |
Art(md).ini | Object's Image | UseLineTrail | boolean | 0 | |
Art(md).ini | Object's Image | LineTrailColor | Color | 0,0,0 | |
Art(md).ini | Object's Image | LineTrailColorDecrement | int | 16 | |
Art(md).ini | Object's Image | Theater | boolean | 0 | |
Art(md).ini | Object's Image | NewTheater | boolean | 0 | |
Art(md).ini | Object's Image | Voxel | boolean | 0 |
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | Object's ID | Land | LandType | 0 | |
Rules(md).ini | Object's ID | Strength | int | 1 | |
Rules(md).ini | Object's ID | Wall | boolean | 0 | |
Rules(md).ini | Object's ID | Tiberium | boolean | 0 | |
Rules(md).ini | Object's ID | Crate | boolean | 0 | |
Rules(md).ini | Object's ID | CrateTrigger | boolean | 0 | |
Rules(md).ini | Object's ID | Explodes | boolean | 0 | |
Rules(md).ini | Object's ID | Overrides | boolean | 0 | |
Rules(md).ini | Object's ID | CellAnim | Animation | 0 | + |
Rules(md).ini | Object's ID | DamageLevels | int | 1 | |
Rules(md).ini | Object's ID | RadarColor | Color | {0;0;0} | |
Rules(md).ini | Object's ID | NoUseLandTileType | boolean | 1 | |
Rules(md).ini | Object's ID | IsVeinholeMonster | boolean | 0 | |
Rules(md).ini | Object's ID | IsVeins | boolean | 0 | |
Rules(md).ini | Object's ID | ChainReaction | boolean | 0 | |
Rules(md).ini | Object's ID | DrawFlat | boolean | 1 | |
Rules(md).ini | Object's ID | IsARock | boolean | 0 | |
Rules(md).ini | Object's ID | IsRubble | boolean | 0 |