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***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''. | ***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''. | ||
* Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads. | * Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads. <b>(Due to engine limitations If talking about the truth <b>Dolphin</b> and <b>Giant Squid</b> <u>are SHP vehicles</u>. Which would be very funny. If it is transported onto land by a tagged weapon {{f|IsLocomotor|yes|link}} on the warhead).</b> | ||
* If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like. | * If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like. | ||
**And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0) | **And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0) |
Revision as of 04:29, 15 September 2024
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Flag: | Organic |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | true on InfantryTypes, false on others |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
- Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses [CombatDamage]→C4Warhead= and Strength for Damage.
- If this Infantry has Teleporter=yes or Organic=no, it won't die from ChronoSphere.
- InfantryTypes are hard coded to always die from Iron Curtain regardless of this flag's value.
- If you want the infantry not to be killed by them, you need to modify C4Warhead, like AffectsAllies=no.
- This can even make Ares' Iron Curtain Warhead effective for InfantryType.
- But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only 1.
- This can even make Ares' Iron Curtain Warhead effective for InfantryType.
- Prevents this TechnoType from being a valid target for weapons with IsLocomotor=yes warheads. (Due to engine limitations If talking about the truth Dolphin and Giant Squid are SHP vehicles. Which would be very funny. If it is transported onto land by a tagged weapon IsLocomotor=yes on the warhead).
- If the TechnoType with this flag also has Naval=yes set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
- If another TechnoType targeting this object has NavalTargeting=3(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
- A TechnoType with this flag set and both Underwater=yes and SelfHealing=yes set uses its GuardRange instead of the larger of its two first weapons' Ranges for scanning for targets.
- Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
- Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.
- If used as a vehicle, this vehicle will no longer be considered a vehicle for Carryall logic, meaning it cannot be used a Carryall, just like NonVehicle.