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VeteranAbilities: Difference between revisions
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m argh, style bug |
m Typo in flag name |
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| GUARD_AREA | | GUARD_AREA | ||
| [[ | | [[DefaultToGuardArea]]=yes | ||
|- | |- | ||
| TIBERIUM_HEAL | | TIBERIUM_HEAL |
Revision as of 09:42, 28 May 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:
Value | Imposes effect |
CRUSHER | Crusher=yes |
GUARD_AREA | DefaultToGuardArea=yes |
TIBERIUM_HEAL | TiberiumHeal=yes |
FEARLESS | Fearless=yes |
SENSORS | Sensors=yes |
RADAR_INVISIBLE | RadarInvisible=yes |
EXPLODES | Explodes=yes |
SELF_HEAL | SelfHealing=yes |
VEIN_PROOF | ImmuneToVeins=yes |
TIBERIUM_PROOF | TiberiumProof=yes |
CLOAK | Cloakable=yes |
SIGHT | Multiplies the Sight= by VeteranSight |
FIREPOWER | Multiplies the Damage= of all weapons by VeteranCombat |
STRONGER | Divides all future Damage= received by this object by VeteranArmor |
FASTER | Multiplies the Speed= by VeteranSpeed |
It is unknown when and how VeteranROF is applied.