ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
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- 14:57, 4 August 2021 (diff | hist) . . (+309) . . MovementRestrictedTo (current)
- 15:54, 3 August 2021 (diff | hist) . . (+581) . . Internal Error/YR (00424A05)
- 21:00, 26 July 2021 (diff | hist) . . (+59) . . m Accelerates (page needed linking.)
- 12:55, 17 July 2021 (diff | hist) . . (+659) . . m Campaign Progression (cosmetics/aesthetics; we're not savages. Also, added names of YR and RA2 mission files.) (current)
- 07:41, 16 July 2021 (diff | hist) . . (+27) . . m Cell Spots (→Broken Spots: map editors use cell spot 1 even when game doesn't)
- 09:52, 14 July 2021 (diff | hist) . . (+67) . . Internal Error/YR
- 21:36, 13 July 2021 (diff | hist) . . (+66) . . Droppod
- 21:34, 13 July 2021 (diff | hist) . . (+26) . . DropPod (current)
- 21:34, 13 July 2021 (diff | hist) . . (+300) . . N Droppod (Created page with "Applicable to TeamTypes in RA2. Unknown if supported in TS. If set to yes the TeamType is sent to Waypoint; that Waypoint may be...")
- 14:46, 11 July 2021 (diff | hist) . . (+70) . . m Buildup (current)
- 11:59, 11 July 2021 (diff | hist) . . (+496) . . Tubes (→Section) (current)
- 22:09, 9 July 2021 (diff | hist) . . (+425) . . SpySat (current)
- 22:09, 9 July 2021 (diff | hist) . . (+443) . . RevealOnFire (current)
- 21:53, 9 July 2021 (diff | hist) . . (+555) . . Events/RA2YR (Event 4 Discovered by Player has bugs; I think Event 5 House Discovered might too)
- 20:09, 8 July 2021 (diff | hist) . . (+58) . . m TurretOffset
- 19:20, 8 July 2021 (diff | hist) . . (+250) . . Tubes
- 19:02, 8 July 2021 (diff | hist) . . (+97) . . Map (current)
- 19:00, 8 July 2021 (diff | hist) . . (+520) . . N Lighting (Created page with "This section of a map file controls the lighting of the map. Here's an example: [Lighting] Red=1.000000 Blue=0.800000 Green=0.800000 Level=0.032000 Ground=0.000000 Ion...")
- 18:50, 8 July 2021 (diff | hist) . . (0) . . Preview (It's -Pack, not -Data) (current)
- 18:47, 8 July 2021 (diff | hist) . . (+1,001) . . N Header (Created page with "If making single-player maps for Yuri's Revenge, double-check NumberStartingLocations is 0 Memory corruption will result in crashes with EIP [https://modenc.renegadeproje...") (current)
- 15:33, 6 July 2021 (diff | hist) . . (+87) . . m NewTheater (RA2 only takes G, N, C like TS, YR also takes Y. Ares DLL is what allows it for all prefixes.) (current)
- 10:47, 6 July 2021 (diff | hist) . . (+633) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001)
- 10:51, 30 June 2021 (diff | hist) . . (+68) . . AltCameo (Cameos can be longer than 8 characters) (current)
- 19:27, 29 June 2021 (diff | hist) . . (+100) . . AllowBurrowing
- 19:27, 29 June 2021 (diff | hist) . . (+700) . . MovementZone
- 19:27, 29 June 2021 (diff | hist) . . (+117) . . Locomotor (→Available Locomotor CLSIDs)
- 00:19, 29 June 2021 (diff | hist) . . (+99) . . m TurretAnim (codez)
- 12:00, 24 June 2021 (diff | hist) . . (+131) . . Morphable
- 11:16, 24 June 2021 (diff | hist) . . (+185) . . N AllowTiberium (Created page with "As it says on the tin; allows or disallows the placement or spawning of Tiberiums on this TileSet. Default is false/no. Affects ore/gem placement via map ed...")
- 11:09, 24 June 2021 (diff | hist) . . (+340) . . N AllowBurrowing (Created page with "As it says on the tin; if yes allows unit with Subterranean Locomotor to dig in and out, if no they're not allowed to do that. Default for this is true/yes. Note this ha...")
- 17:00, 23 June 2021 (diff | hist) . . (+4) . . m OverlayPack (Linking) (current)
- 18:11, 20 June 2021 (diff | hist) . . (+371) . . ModEnc:Community Portal (This is just sad...)
- 09:53, 14 June 2021 (diff | hist) . . (+1,002) . . Adding A Song (New Section: Format Factory) (current)
- 09:24, 14 June 2021 (diff | hist) . . (+79) . . m Adding A Song (→Step Two:: brackets are allowed.)
- 11:50, 12 June 2021 (diff | hist) . . (+587) . . Powerups (re-ordered list, added some info regarding which crates actually play an animation upon collection and something about explosions.)
- 08:11, 8 June 2021 (diff | hist) . . (+309) . . DistributedFire (current)
- 16:44, 7 June 2021 (diff | hist) . . (+17) . . Cameo (current)
- 10:47, 6 June 2021 (diff | hist) . . (+99) . . WaterBound (→See also) (current)
- 10:43, 6 June 2021 (diff | hist) . . (+43) . . Naval (current)
- 15:17, 29 May 2021 (diff | hist) . . (+113) . . m Locomotor (→Available Locomotor CLSIDs: chk it yourself. Ship Locomotor)
- 07:43, 29 May 2021 (diff | hist) . . (-55) . . Spawned (How did this remain so wrong for so long..?) (current)
- 15:36, 28 May 2021 (diff | hist) . . (+103) . . m Locomotor (→Available Locomotor CLSIDs: Terror Drone does not use Mech Locomotor, it uses regular Drive Locomotor!)
- 14:23, 20 May 2021 (diff | hist) . . (0) . . Template:Values (4294967296 rolls over to 0. Use 4294967295 instead if you feel you need to.)
- 11:29, 20 May 2021 (diff | hist) . . (+200) . . DeaccelerationFactor (Needs Accelerates=yes (default))
- 11:29, 20 May 2021 (diff | hist) . . (+182) . . AccelerationFactor (Needs Accelerates=yes (default))
- 08:25, 19 May 2021 (diff | hist) . . (+134) . . Naval (→On BuildingTypes: prevents BuildingType from placed on non-Water)
- 22:01, 15 May 2021 (diff | hist) . . (+323) . . MovementZone (hit that diff button and dbl-chk. Oh who am I kidding. No-one reads or re-chks if Crusher allows subterranean movement after 11 tiles.)
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