ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

VeteranAbilities

From ModEnc
Revision as of 09:42, 28 May 2006 by DCoder (talk | contribs) (Typo in flag name)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of veterancy bonuses that this object gains when it reaches "Veteran" stage. All possible values are hardcoded, and are listed below:

Value Imposes effect
CRUSHER Crusher=yes
GUARD_AREA DefaultToGuardArea=yes
TIBERIUM_HEAL TiberiumHeal=yes
FEARLESS Fearless=yes
SENSORS Sensors=yes
RADAR_INVISIBLE RadarInvisible=yes
EXPLODES Explodes=yes
SELF_HEAL SelfHealing=yes
VEIN_PROOF ImmuneToVeins=yes
TIBERIUM_PROOF TiberiumProof=yes
CLOAK Cloakable=yes
SIGHT Multiplies the Sight= by VeteranSight
FIREPOWER Multiplies the Damage= of all weapons by VeteranCombat
STRONGER Divides all future Damage= received by this object by VeteranArmor
FASTER Multiplies the Speed= by VeteranSpeed

It is unknown when and how VeteranROF is applied.