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VeteranAbilities: Difference between revisions
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m ugh.. footnotes don't work? |
Footnotes *do* work, and fear the power of ModEnc:Tables ;) |
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This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status. | This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status. | ||
'''Possible values for {{tt|VeteranAbilities}} | {| cellpadding="4" class="table_descrow" | ||
|+'''Possible values for {{tt|VeteranAbilities}}''' | |||
! Value | |||
! Effect | |||
|- | |- | ||
| FASTER | | FASTER | ||
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|- | |- | ||
| C4 | | C4 | ||
| Grants the effect of <tt>[[C4]]=yes</tt>{{ | | Grants the effect of <tt>[[C4]]=yes</tt>{{fnl|1}} | ||
|- | |- | ||
| TIBERIUM_HEAL | | TIBERIUM_HEAL | ||
Line 74: | Line 73: | ||
Any values other than the ones listed above are simply ignored. | Any values other than the ones listed above are simply ignored. | ||
{{ | |||
==Footnotes== | |||
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}} | |||
==See also== | |||
*[[VeteranSpeed]] | |||
*[[VeteranArmor]] | |||
*[[VeteranCombat]] | |||
*[[VeteranROF]] | |||
*[[VeteranSight]] |
Revision as of 14:09, 4 September 2006
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of Strings (hardcoded flags) |
Special Values: | None |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Value | Effect |
---|---|
FASTER | Applies the effect of Template:TTL to Template:TTL |
STRONGER | Applies the effect of Template:TTL to damage received |
FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
SCATTER | Causes unit to automatically scatter from weapon fire |
ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
SIGHT | Applies the effect of Template:TTL to Template:TTL |
CLOAK | Grants the effect of Cloakable=yes |
TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
SELF_HEAL | Grants the effect of SelfHealing=yes |
EXPLODES | Grants the effect of Explodes=yes |
RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
SENSORS | Grants the effect of Sensors=yes |
FEARLESS | Grants the effect of Fearless=yes |
C4 | Grants the effect of C4=yes1 |
TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
CRUSHER | Grants the effect of Crusher=yes |
Any values other than the ones listed above are simply ignored.
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.