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VeteranAbilities: Difference between revisions

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Vinifera7 (talk | contribs)
m ugh.. footnotes don't work?
Footnotes *do* work, and fear the power of ModEnc:Tables ;)
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This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.


'''Possible values for {{tt|VeteranAbilities}}:'''
{| cellpadding="4" class="table_descrow"
 
|+'''Possible values for {{tt|VeteranAbilities}}'''
{| style="border: 1px dashed gray; border-collapse: collapse;" border=1
! Value
| style="font-weight: bold; background: #ccc;" | Value
! Effect
| style="font-weight: bold; background: #ccc;" | Effect
|-
|-
| FASTER
| FASTER
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|-
|-
| C4
| C4
| Grants the effect of <tt>[[C4]]=yes</tt>{{sup|1}}
| Grants the effect of <tt>[[C4]]=yes</tt>{{fnl|1}}
|-
|-
| TIBERIUM_HEAL
| TIBERIUM_HEAL
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Any values other than the ones listed above are simply ignored.
Any values other than the ones listed above are simply ignored.


{{sup|1}} C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.
 
==Footnotes==
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}}
 
==See also==
*[[VeteranSpeed]]
*[[VeteranArmor]]
*[[VeteranCombat]]
*[[VeteranROF]]
*[[VeteranSight]]

Revision as of 14:09, 4 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): Rules(md).ini
Values: Comma-separated list of Strings (hardcoded flags)
Special Values: None
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.

Possible values for VeteranAbilities
Value Effect
FASTER Applies the effect of Template:TTL to Template:TTL
STRONGER Applies the effect of Template:TTL to damage received
FIREPOWER Applies the effect of Template:TTL to Template:TTL of all weapons
SCATTER Causes unit to automatically scatter from weapon fire
ROF Applies the effect of Template:TTL to Template:TTL of all weapons
SIGHT Applies the effect of Template:TTL to Template:TTL
CLOAK Grants the effect of Cloakable=yes
TIBERIUM_PROOF Grants the effect of TiberiumProof=yes
VEIN_PROOF Grants the effect of ImmuneToVeins=yes
SELF_HEAL Grants the effect of SelfHealing=yes
EXPLODES Grants the effect of Explodes=yes
RADAR_INVISIBLE Grants the effect of RadarInvisible=yes
SENSORS Grants the effect of Sensors=yes
FEARLESS Grants the effect of Fearless=yes
C4 Grants the effect of C4=yes1
TIBERIUM_HEAL Grants the effect of TiberiumHeal=yes
GUARD_AREA Causes unit to automatically enter a Guard mission when idle
CRUSHER Grants the effect of Crusher=yes

Any values other than the ones listed above are simply ignored.


Footnotes

1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.

See also