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VeteranAbilities: Difference between revisions
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m Updated Template; Additional Info |
m template update + see also |
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|name=VeteranAbilities | |name=VeteranAbilities | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|stringlist|hardcoded values (see article)}} | ||
|default=none | |default=none | ||
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
Line 87: | Line 87: | ||
*[[VeteranROF]] | *[[VeteranROF]] | ||
*[[VeteranSight]] | *[[VeteranSight]] | ||
*{{TTL|EliteAbilities}} |
Revision as of 14:50, 20 April 2008
Flag: | VeteranAbilities |
File(s): | Rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: hardcoded values (see article)) |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag specifies a list of promotional bonuses granted to the the unit upon reaching "Veteran" status.
Any values other than the ones listed below are simply ignored.
Value | Effect |
---|---|
FASTER | Applies the effect of Template:TTL to Template:TTL |
STRONGER | Applies the effect of Template:TTL to damage received |
FIREPOWER | Applies the effect of Template:TTL to Template:TTL of all weapons |
SCATTER | Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
ROF | Applies the effect of Template:TTL to Template:TTL of all weapons |
SIGHT | Applies the effect of Template:TTL to Template:TTL |
CLOAK | Grants the effect of Cloakable=yes |
TIBERIUM_PROOF | Grants the effect of TiberiumProof=yes |
VEIN_PROOF | Grants the effect of ImmuneToVeins=yes |
SELF_HEAL | Grants the effect of SelfHealing=yes |
EXPLODES | Grants the effect of Explodes=yes |
RADAR_INVISIBLE | Grants the effect of RadarInvisible=yes |
SENSORS | Grants the effect of Sensors=yes |
FEARLESS | Grants the effect of Fearless=yes |
C4 | Grants the effect of C4=yes1 |
TIBERIUM_HEAL | Grants the effect of TiberiumHeal=yes |
GUARD_AREA | Causes unit to automatically enter a Guard mission when idle |
CRUSHER | Grants the effect of Crusher=yes |
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.