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{{Flag | {{Flag | ||
− | | | + | |values={{Values|stringlist|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_values|{{Arr|d}}]]}}}} |
− | + | |types={{CatAllTypes}} | |
− | |values | ||
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|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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}} | }} | ||
− | This flag specifies a list of promotional bonuses granted to | + | This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status. |
− | {| | + | ==Accepted values== |
− | + | ||
+ | {| class="table_descrow" cellpadding="5" | ||
! Value | ! Value | ||
! Effect | ! Effect | ||
|- | |- | ||
− | | FASTER | + | | <code>FASTER</code> |
− | | Applies the effect of {{ | + | | Applies the effect of {{f|VeteranSpeed|link}} to {{f|Speed|link}} |
|- | |- | ||
− | | STRONGER | + | | <code>STRONGER</code> |
− | | Applies the effect of {{ | + | | Applies the effect of {{f|VeteranArmor|link}} to damage received |
|- | |- | ||
− | | FIREPOWER | + | | <code>FIREPOWER</code> |
− | | Applies the effect of {{ | + | | Applies the effect of {{f|VeteranCombat|link}} to {{f|Damage|link}} of all [[weapon]]s |
|- | |- | ||
− | | SCATTER | + | | <code>SCATTER</code> |
− | | Causes unit to automatically scatter from weapon fire | + | | Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
|- | |- | ||
− | | ROF | + | | <code>ROF</code> |
− | | Applies the effect of {{ | + | | Applies the effect of {{f|VeteranROF|link}} to {{f|ROF|link}} of all weapons |
|- | |- | ||
− | | SIGHT | + | | <code>SIGHT</code> |
− | | Applies the effect of {{ | + | | Applies the effect of {{f|VeteranSight|link}} to {{f|Sight|link}} |
|- | |- | ||
− | | CLOAK | + | | <code>CLOAK</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|Cloakable|yes|link}} |
|- | |- | ||
− | | TIBERIUM_PROOF | + | | <code>TIBERIUM_PROOF</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|TiberiumProof|yes|link}} |
|- | |- | ||
− | | VEIN_PROOF | + | | <code>VEIN_PROOF</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|ImmuneToVeins|yes|link}} |
|- | |- | ||
− | | SELF_HEAL | + | | <code>SELF_HEAL</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|SelfHealing|yes|link}} |
|- | |- | ||
− | | EXPLODES | + | | <code>EXPLODES</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|Explodes|yes|link}} |
|- | |- | ||
− | | RADAR_INVISIBLE | + | | <code>RADAR_INVISIBLE</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|RadarInvisible|yes|link}} |
|- | |- | ||
− | | SENSORS | + | | <code>SENSORS</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|Sensors|yes|link}} |
|- | |- | ||
− | | FEARLESS | + | | <code>FEARLESS</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|Fearless|yes|link}} |
|- | |- | ||
− | | C4 | + | | <code>C4</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|C4|yes|link}}{{fnl|1}} |
|- | |- | ||
− | | TIBERIUM_HEAL | + | | <code>TIBERIUM_HEAL</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|TiberiumHeal|yes|link}} |
|- | |- | ||
− | | GUARD_AREA | + | | <code>GUARD_AREA</code> |
− | | Causes unit to automatically enter a | + | | Causes unit to automatically enter a guard mission when idle |
|- | |- | ||
− | | CRUSHER | + | | <code>CRUSHER</code> |
− | | Grants the effect of | + | | Grants the effect of {{f|Crusher|yes|link}} |
|} | |} | ||
− | + | ==See also== | |
− | + | *{{f|EliteAbilities|link}} | |
==Footnotes== | ==Footnotes== | ||
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}} | {{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}} | ||
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Latest revision as of 10:51, 27 November 2009
Flag: | VeteranAbilities |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: hardcoded values↓) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.
Accepted values
Value | Effect |
---|---|
FASTER
|
Applies the effect of VeteranSpeed to Speed |
STRONGER
|
Applies the effect of VeteranArmor to damage received |
FIREPOWER
|
Applies the effect of VeteranCombat to Damage of all weapons |
SCATTER
|
Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
ROF
|
Applies the effect of VeteranROF to ROF of all weapons |
SIGHT
|
Applies the effect of VeteranSight to Sight |
CLOAK
|
Grants the effect of Cloakable=yes |
TIBERIUM_PROOF
|
Grants the effect of TiberiumProof=yes |
VEIN_PROOF
|
Grants the effect of ImmuneToVeins=yes |
SELF_HEAL
|
Grants the effect of SelfHealing=yes |
EXPLODES
|
Grants the effect of Explodes=yes |
RADAR_INVISIBLE
|
Grants the effect of RadarInvisible=yes |
SENSORS
|
Grants the effect of Sensors=yes |
FEARLESS
|
Grants the effect of Fearless=yes |
C4
|
Grants the effect of C4=yes1 |
TIBERIUM_HEAL
|
Grants the effect of TiberiumHeal=yes |
GUARD_AREA
|
Causes unit to automatically enter a guard mission when idle |
CRUSHER
|
Grants the effect of Crusher=yes |
See also
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.