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{{DeeZireInclusion}}<br />
{{Flag
Lists the special attributes that this object obtains when it reaches Veteran status. These can be any from the following list, each separated by a comma. Note that although others are listed in RULES.INI only the following ones are valid in Red Alert 2;-<br />
|values={{Values|stringlist|hardcoded values{{Sup|[[{{PAGENAME}}#Accepted_values|{{Arr|d}}]]}}}}
<br />
|types={{CatAllTypes}}
FASTER - increase to units Speed=<br />
|ts=yes
STRONGER - increase to units Strength=<br />
|fs=yes
SCATTER - unit gets ability to auto-scatter from enemy fire/damage<br />
|ets=yes
FIREPOWER - increase to Damage= inflicted by units weapons<br />
|ra2=yes
SIGHT - units Sight= range is increased<br />
|yr=yes
CLOAK - unit gains Cloakable=yes (this is the submarine submerge logic in Red Alert 2)<br />
|rp=yes
TIBERIUM_PROOF - unit gains TiberiumProof=yes (valid but obsolete)<br />
}}
VEIN_PROOF - unit gains ImmuneToVeins=yes (valid but obsolete)<br />
 
SELF_HEAL - unit gains SelfHealing=yes<br />
This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.
EXPLODES - unit gets Explodes=yes property, causing collateral damage when destroyed<br />
 
RADAR_INVISIBLE - unit gains RadarInvisble=yes rendering it invisible on enemy radar<br />
==Accepted values==
SENSORS - unit gains Sensors=yes thus ability to detect cloaked (submarine) units<br />
 
FEARLESS - unit gains Fearless=yes and does not go prone (does not sustain ProneDamage=)<br />
{| class="table_descrow" cellpadding="5"
TIBERIUM_HEAL - unit gains TiberiumHeal=yes (valid but obsolete)<br />
! Value
GUARD_AREA - unit gains the DefaultToGuardArea=yes property<br />
! Effect
CRUSHER - unit gets Crusher=yes and will crush any objects which have Crushable=yes set<br />
|-
C4 - unit gets C4=yes and can use C4 on BuildingTypes
| <code>FASTER</code>
| Applies the effect of {{f|VeteranSpeed|link}} to {{f|Speed|link}}
|-
| <code>STRONGER</code>
| Applies the effect of {{f|VeteranArmor|link}} to damage received
|-
| <code>FIREPOWER</code>
| Applies the effect of {{f|VeteranCombat|link}} to {{f|Damage|link}} of all [[weapon]]s
|-
| <code>SCATTER</code>
| Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable)
|-
| <code>ROF</code>
| Applies the effect of {{f|VeteranROF|link}} to {{f|ROF|link}} of all weapons
|-
| <code>SIGHT</code>
| Applies the effect of {{f|VeteranSight|link}} to {{f|Sight|link}}
|-
| <code>CLOAK</code>
| Grants the effect of {{f|Cloakable|yes|link}}
|-
| <code>TIBERIUM_PROOF</code>
| Grants the effect of {{f|TiberiumProof|yes|link}}
|-
| <code>VEIN_PROOF</code>
| Grants the effect of {{f|ImmuneToVeins|yes|link}}
|-
| <code>SELF_HEAL</code>
| Grants the effect of {{f|SelfHealing|yes|link}}
|-
| <code>EXPLODES</code>
| Grants the effect of {{f|Explodes|yes|link}}
|-
| <code>RADAR_INVISIBLE</code>
| Grants the effect of {{f|RadarInvisible|yes|link}}
|-
| <code>SENSORS</code>
| Grants the effect of {{f|Sensors|yes|link}}
|-
| <code>FEARLESS</code>
| Grants the effect of {{f|Fearless|yes|link}}
|-
| <code>C4</code>
| Grants the effect of {{f|C4|yes|link}}{{fnl|1}}
|-
| <code>TIBERIUM_HEAL</code>
| Grants the effect of {{f|TiberiumHeal|yes|link}}
|-
| <code>GUARD_AREA</code>
| Causes unit to automatically enter a guard mission when idle
|-
| <code>CRUSHER</code>
| Grants the effect of {{f|Crusher|yes|link}}
|}
 
==See also==
*{{f|EliteAbilities|link}}
 
==Footnotes==
{{fn|1|C4 promotional bonus only works properly in {{Ts}} and {{Fs}}. In {{Ra2}} and {{Yr}} the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.}}

Latest revision as of 08:51, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranAbilities
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: hardcoded values)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.

Accepted values

Value Effect
FASTER Applies the effect of VeteranSpeed to Speed
STRONGER Applies the effect of VeteranArmor to damage received
FIREPOWER Applies the effect of VeteranCombat to Damage of all weapons
SCATTER Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable)
ROF Applies the effect of VeteranROF to ROF of all weapons
SIGHT Applies the effect of VeteranSight to Sight
CLOAK Grants the effect of Cloakable=yes
TIBERIUM_PROOF Grants the effect of TiberiumProof=yes
VEIN_PROOF Grants the effect of ImmuneToVeins=yes
SELF_HEAL Grants the effect of SelfHealing=yes
EXPLODES Grants the effect of Explodes=yes
RADAR_INVISIBLE Grants the effect of RadarInvisible=yes
SENSORS Grants the effect of Sensors=yes
FEARLESS Grants the effect of Fearless=yes
C4 Grants the effect of C4=yes1
TIBERIUM_HEAL Grants the effect of TiberiumHeal=yes
GUARD_AREA Causes unit to automatically enter a guard mission when idle
CRUSHER Grants the effect of Crusher=yes

See also

Footnotes

1 C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.