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| Maps || {{s|Basic}} || {{f|AltHomeCell|link}} || int
| Maps || {{s|Basic}} || {{f|AltHomeCell|link}} || int
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| Maps || {{s|Basic}} || {{f|CivEvac|link}} || boolean
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| Maps || {{s|Basic}} || {{f|MultiplayerOnly|link}} || boolean
| Maps || {{s|Basic}} || {{f|MultiplayerOnly|link}} || boolean

Latest revision as of 21:07, 16 May 2024

This page should correctly be named "[Basic]"; it is wrong due to technical restrictions.



This section defines the basic map properties, such as its name (obsoleted in later games), the map data format, whether this map is transferable online, and extra data for singleplayer missions: movies to play before/after it, player House, and others.

Applicable INI Flags

These tables show all INI flags applicable1 to Basic. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


[Basic]
INI File Section Key Value Type Default Value Adds to list
Maps [Basic] Briefing CSF label
Maps [Basic] RequiredAddOn boolean 0
Maps [Basic] SpeechSide House
Maps [Basic] NextScenario Map
Maps [Basic] AltNextScenario Map
Maps [Basic] Name string
Maps [Basic] NewINIFormat int
Maps [Basic] CarryOverCap int
Maps [Basic] EndOfGame boolean
Maps [Basic] SkipScore boolean
Maps [Basic] OneTimeOnly boolean
Maps [Basic] SkipMapSelect boolean
Maps [Basic] Official boolean
Maps [Basic] IgnoreGlobalAITriggers boolean
Maps [Basic] TruckCrate boolean
Maps [Basic] TrainCrate boolean
Maps [Basic] Percent int
Maps [Basic] AllowableUnits vector<UnitType>
Maps [Basic] AllowableUnitMaximums vector<int>
Maps [Basic] Player House
Maps [Basic] Intro Movie
Maps [Basic] Brief Movie
Maps [Basic] Win Movie
Maps [Basic] Lose Movie
Maps [Basic] Action Movie
Maps [Basic] PostScore Movie
Maps [Basic] PreMapSelect Movie
Maps [Basic] Theme Theme
Maps [Basic] CarryOverMoney boolean
Maps [Basic] TimerInherit boolean
Maps [Basic] FillSilos boolean
Maps [Basic] StartingDropships int
Maps [Basic] HomeCell int
Maps [Basic] AltHomeCell int
Maps [Basic] CivEvac boolean
Maps [Basic] MultiplayerOnly boolean
Maps [Basic] TiberiumGrowthEnabled boolean
Maps [Basic] VeinGrowthEnabled boolean
Maps [Basic] IceGrowthEnabled boolean
Maps [Basic] TiberiumDeathToVisceroid boolean
Maps [Basic] FreeRadar boolean
Maps [Basic] InitTime int


See also