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VeteranAbilities
Flag: | VeteranAbilities |
File(s): | rules(md).ini |
Values: | Comma-separated list of strings. (Limited to: hardcoded values↓) |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag specifies a list of promotional bonuses granted to a unit upon reaching "Veteran" status.
Accepted values
Value | Effect |
---|---|
FASTER
|
Applies the effect of VeteranSpeed to Speed |
STRONGER
|
Applies the effect of VeteranArmor to damage received |
FIREPOWER
|
Applies the effect of VeteranCombat to Damage of all weapons |
SCATTER
|
Causes unit to automatically scatter from weapon fire and move away from units that attempt to crush it (if applicable) |
ROF
|
Applies the effect of VeteranROF to ROF of all weapons |
SIGHT
|
Applies the effect of VeteranSight to Sight |
CLOAK
|
Grants the effect of Cloakable=yes |
TIBERIUM_PROOF
|
Grants the effect of TiberiumProof=yes |
VEIN_PROOF
|
Grants the effect of ImmuneToVeins=yes |
SELF_HEAL
|
Grants the effect of SelfHealing=yes |
EXPLODES
|
Grants the effect of Explodes=yes |
RADAR_INVISIBLE
|
Grants the effect of RadarInvisible=yes |
SENSORS
|
Grants the effect of Sensors=yes |
FEARLESS
|
Grants the effect of Fearless=yes |
C4
|
Grants the effect of C4=yes1 |
TIBERIUM_HEAL
|
Grants the effect of TiberiumHeal=yes |
GUARD_AREA
|
Causes unit to automatically enter a guard mission when idle |
CRUSHER
|
Grants the effect of Crusher=yes |
See also
Footnotes
1 ↑ C4 promotional bonus only works properly in Tiberian Sun and Firestorm. In Red Alert 2 and Yuri's Revenge the unit will have a C4 cursor for buildings, and even try to run up to them when commanded to plant a C4 charge. However the C4 effect will not activate and the unit will simply fire at the building with its weapon.