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User contributions for Testid123
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30 November 2024
- 15:1315:13, 30 November 2024 diff hist +321 m LimboLaunch No edit summary current
- 13:5913:59, 30 November 2024 diff hist +278 N OccupyHeight Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=art}} |values={{Values|integer}} |default=2 |types={{categ|BuildingTypes}} |ra2=yes |yr=yes }} visible height of the building '''[in levels]''' Used for behind building stuff. Defaults to same as 'Height'<br>File:OccupyHeight.png" current
- 13:5813:58, 30 November 2024 diff hist 0 N File:OccupyHeight.png No edit summary current
- 13:3713:37, 30 November 2024 diff hist +111 m LimboLaunch No edit summary
- 13:3513:35, 30 November 2024 diff hist +200 m Spawner No edit summary
- 07:1507:15, 30 November 2024 diff hist 0 m RadLevel No edit summary current
- 07:1407:14, 30 November 2024 diff hist +219 m RadLevel No edit summary
- 07:1007:10, 30 November 2024 diff hist 0 N File:RadLevel glitch.png No edit summary current
- 06:4806:48, 30 November 2024 diff hist +123 m Psychedelic No edit summary current
- 06:4006:40, 30 November 2024 diff hist +126 m MigAttackCursor No edit summary current
- 06:3106:31, 30 November 2024 diff hist +831 m MinimumRange No edit summary current
22 November 2024
- 14:4014:40, 22 November 2024 diff hist +274 m ConsideredAircraft No edit summary current
13 November 2024
- 14:4314:43, 13 November 2024 diff hist +123 m CrateBeneath No edit summary current
- 14:3914:39, 13 November 2024 diff hist +140 m CrateBeneathIsMoney No edit summary current
- 14:2914:29, 13 November 2024 diff hist +186 m Image No edit summary current
- 14:2114:21, 13 November 2024 diff hist +152 m Flat No edit summary current
- 14:2114:21, 13 November 2024 diff hist 0 N File:Flat on Image (Projectile).png No edit summary current
- 13:5313:53, 13 November 2024 diff hist +150 m ShadowIndex No edit summary current
11 November 2024
- 06:1506:15, 11 November 2024 diff hist +1 m IsGattling No edit summary current
- 06:0806:08, 11 November 2024 diff hist +330 m Report No edit summary current
10 November 2024
- 15:3715:37, 10 November 2024 diff hist +202 m IsGattling No edit summary
- 15:2315:23, 10 November 2024 diff hist +12 m IsGattling No edit summary
- 15:2015:20, 10 November 2024 diff hist +105 m IsGattling No edit summary
- 15:0715:07, 10 November 2024 diff hist −2 m IsGattling No edit summary
- 15:0615:06, 10 November 2024 diff hist +184 m IsGattling No edit summary
- 15:0115:01, 10 November 2024 diff hist +181 m IsGattling No edit summary
- 14:5814:58, 10 November 2024 diff hist +416 m IsGattling No edit summary
- 14:2614:26, 10 November 2024 diff hist +175 m Explosion No edit summary current
7 November 2024
- 00:3900:39, 7 November 2024 diff hist +356 N AlliedSolidTransparency Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether buildings of allied players are considered transparent for firing through them even if solid. If '''yes''', owning players and their allies can fire through a building without the bullet hitting it." current
- 00:3700:37, 7 November 2024 diff hist +620 N SolidHeight Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells '''(each cell has a height of 256 leptons)''', so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values '''(e.g. -1)''' tell the game to consider the building’s full Heig..." current
- 00:3500:35, 7 November 2024 diff hist +120 m SolidLevel No edit summary current
- 00:3300:33, 7 November 2024 diff hist +1,308 N SolidLevel Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The highest level of solidity this projectile will consider as easily destructible when targeting. If a Solid Building with a solidity level of this or lower is in the way to the actual target, the unit will fire anyhow, first destroying all obstacles. If it is lower than the building’s level, then the unit cannot fire an..."
- 00:2800:28, 7 November 2024 diff hist +213 N SubjectToBuildings Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether or not this projectile can be blocked by solid buildings." current
6 November 2024
- 13:4613:46, 6 November 2024 diff hist +15 m SpawnsParticle No edit summary current
3 November 2024
- 15:1615:16, 3 November 2024 diff hist +72 m TurretRotateSound No edit summary current
- 04:3304:33, 3 November 2024 diff hist +72 m SpeedInfantryMult No edit summary current
- 04:3004:30, 3 November 2024 diff hist 0 N File:SpeedInfantryMult=-1.0.gif No edit summary current
- 04:2004:20, 3 November 2024 diff hist +711 m SpeedInfantryMult No edit summary
- 04:0004:00, 3 November 2024 diff hist +864 m SpeedUnitsMult No edit summary current
- 03:4903:49, 3 November 2024 diff hist +267 m SpeedAircraftMult No edit summary current
- 03:1303:13, 3 November 2024 diff hist +257 m SpeedInfantryMult No edit summary
- 02:5402:54, 3 November 2024 diff hist +182 m LeadershipRating No edit summary current
- 02:4302:43, 3 November 2024 diff hist +128 m VoiceEnter No edit summary current
1 November 2024
- 11:2211:22, 1 November 2024 diff hist +155 m IdleRate No edit summary
- 10:5410:54, 1 November 2024 diff hist +51 m IdleRate No edit summary
- 10:5410:54, 1 November 2024 diff hist +51 m WalkRate No edit summary current
- 05:2605:26, 1 November 2024 diff hist +31 m WalkRate No edit summary
- 00:1400:14, 1 November 2024 diff hist +32 m IdleRate No edit summary
31 October 2024
- 16:2516:25, 31 October 2024 diff hist +91 m WalkRate No edit summary
- 16:2216:22, 31 October 2024 diff hist +449 m IdleRate No edit summary