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Internal Error/TS
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List of known Internal Error EIPs for Tiberian Sun 2.03
For more information on Internal Errors, see the Internal Error page.
| EIP | Cause |
|---|---|
| 00415698 | You used a TrailerAnim on an animation but forgot to set a TrailerSeperation. |
| 0042A061 | Wall=yes on a normal building. |
| 0043541C | Building turret animation has an invalid pointer to an AnimTypeClass when charging up. See Nod Obelisk of Light for example. |
| 00435BED | Building uses `SiloDamage=yes` to fill with tiberium, but a matching SpecialAnim has not been defined on the building's art.ini entry. |
| 00446E61 00446F68 |
Airburst weapon bullet was null. If you have Airburst=yes or Splits=yes on a projectile, you must also define AirburstWeapon. |
| 00451C16 | CellAnim has invalid Image. |
| 0046C7E2 | Fog of War was enabled and crashed the game. |
| 004BAEF8 | [AI] BuildRefinery= -> one of your factions is missing an entry here, which will cause a crash when the AI tries to use this faction. Will not trigger a crash for human players. |
| 004CB997 | Team has invalid house. Check if there's an AI trigger or a map trigger with Map Trigger Action - #4 Create Team... set to create a team with a missing or invalid house. Note that for AI trigger teams, undefined house (<none>) is valid, but not for map triggers. |
| 004BAF12 | [General] HarvesterUnit -> one of the objects in this list is incorrect OR this list has exceeded 127 characters. Commonly triggered when adding new MCV and harvester object codes here when expanding the playable faction list in the TSC 6.00+ builds. |
| 004C1680 | A house has no buildable HarvesterUnit. This crash is typically caused by a house with an incorrect ActsLike setting in a map when using this patch. In this case, ActsLike must always point to a house that owns at least one unit listed in HarvesterUnit. Also, make sure all houses listed in the map's [Houses] list have a valid section. e.g. [GDI], defined in the map. |
| 004C445E | A unit's Secondary weapon doesn't exist. Check the spelling and cases. |
| 004C6428 | AI does not have any buildings available for it to build. Check BuildConst=, BuildPower= etc |
| 004CB997 | Team's owner house is invalid. Check if there's a map trigger creating a team whose House is invalid or undefined (the house must be one of the houses listed in the map). |
| 004D2451 | An infantry was about to take damage from a source with no valid Warhead= set. |
| 004D6626 004D8BF3 |
Infantry with missing image in rules.ini (same as missing sequence in art.ini). |
| 004F579F | Crash while loading isometric tile types from terrain control INIs. Check if any of the theater control INIs is missing. |
| 004F886D | Trying to access colors in header while building radar image; related to the Radar High/Low Colors for terrain tiles. |
| 004F8EDD | The vehicle filled in [General]→BaseUnit= does not exist. (In Tiberian Sun, this is a single type, not a list.) |
| 005A4814 | Railgun with wrong particle keys. |
| 005A59B4 | [GasCloudSys] with a limited Lifetime. This system has hardcoded properties and must exist throughout the game, ergo you must set Lifetime=-1 or leave it undefined (it defaults to -1). |
| 005A5A83 | Invalid Image on an animation attempting to spawn particles (Vinifera only). The image must be an existing shape. |
| 005A5EB6 | ParticleCap=1 on a BehavesLike=Spark particle system. |
| 005A640F | NextParticle defined on a particle spawned by a BehavesLike=Smoke particle system. |
| 006233EC | TeamClass::Calc_Center was not able to calculate Team Zone(Unit to center team around) and returned a null pointer to Zone; subsequent attempt to access Zone results in crash. |
| 0062E6F6 | It was attempted to use a normal colored house on a multiplayer map. |
| 006428C6 | Trigger event had an invalid House parameter. |
| 00649563 | A trigger failed to spring. Look for a trigger with invalid parameters, for example a misspelled or undefined house. |
| 0065358C | A vehicle that does not use voxel images and has barl files does not define a valid primary weapon. |
| 00668654 | [APC]→Turret=yes and there exists a resource file for <artname>wtur but no resource file for <artname>tur. |
| 006703D4 | WaveClass Sonic exception, normally triggered by a unit with a weapon that has IsSonic=yes set, firing to the south of the screen and the user scrolling up. No certain fix for this as we know, although HyperPatch has been confirmed to fix it at least on some systems. Another fix is disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll, although the fix doesn't work on Windows OS's newer than XP. |
| 0067159B | WaveClass Sonic exception. Not sure if this is code related, could be end user. |
| 006717CB | WaveClass laser exception. This can be fixed by setting DetailLevel= to 1 or 0 in SUN.ini. In addition, disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll fixes it, but this fix only works on Windows operating systems older than Vista. |
| 0067159B | You have set [AudioVisual]→ShakeScreen= to zero. |
| 00681363 | Missing weedguy hack. (second stage Cluster weapons need to be assigned to a unit, to work) |
| 006A877A | LightSize>94 was set on a particlesystem. |
| 006B6AE6 | Multiple reasons, depending on the stack dump in the except: |
| 006B6423 | Sidebar-related crash. Make sure the necessary mix archives (sidec##.mix and/or e##sc##.mix) exist and contain the necessary sidebar graphics files. |
| 006BB69C | conyard construction as building was canceled in the sidebar. |
| 90900004 | Generic exception. |