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Internal Error/TS

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List of known Internal Error EIPs for Tiberian Sun 2.03

For more information on Internal Errors, see the Internal Error page.


EIP Cause
00415698 You used a TrailerAnim on an animation but forgot to set a TrailerSeperation.
0042A061 Wall=yes on a normal building.
0043541C Building turret animation has an invalid pointer to an AnimTypeClass when charging up. See Nod Obelisk of Light for example.
00435BED Building uses `SiloDamage=yes` to fill with tiberium, but a matching SpecialAnim has not been defined on the building's art.ini entry.
00446E61
00446F68
Airburst weapon bullet was null. If you have Airburst=yes or Splits=yes on a projectile, you must also define AirburstWeapon.
00451C16 CellAnim has invalid Image.
0046C7E2 Fog of War was enabled and crashed the game.
004BAEF8 [AI] BuildRefinery= -> one of your factions is missing an entry here, which will cause a crash when the AI tries to use this faction. Will not trigger a crash for human players.
004CB997 Team has invalid house. Check if there's an AI trigger or a map trigger with Map Trigger Action - #4 Create Team... set to create a team with a missing or invalid house. Note that for AI trigger teams, undefined house (<none>) is valid, but not for map triggers.
004BAF12 [General] HarvesterUnit -> one of the objects in this list is incorrect OR this list has exceeded 127 characters. Commonly triggered when adding new MCV and harvester object codes here when expanding the playable faction list in the TSC 6.00+ builds.
004C1680 A house has no buildable HarvesterUnit. This crash is typically caused by a house with an incorrect ActsLike setting in a map when using this patch. In this case, ActsLike must always point to a house that owns at least one unit listed in HarvesterUnit. Also, make sure all houses listed in the map's [Houses] list have a valid section. e.g. [GDI], defined in the map.
004C445E A unit's Secondary weapon doesn't exist. Check the spelling and cases.
004C6428 AI does not have any buildings available for it to build. Check BuildConst=, BuildPower= etc
004CB997 Team's owner house is invalid. Check if there's a map trigger creating a team whose House is invalid or undefined (the house must be one of the houses listed in the map).
004D2451 An infantry was about to take damage from a source with no valid Warhead= set.
004D6626
004D8BF3
Infantry with missing image in rules.ini (same as missing sequence in art.ini).
004F579F Crash while loading isometric tile types from terrain control INIs. Check if any of the theater control INIs is missing.
004F886D Trying to access colors in header while building radar image; related to the Radar High/Low Colors for terrain tiles.
004F8EDD The vehicle filled in [General]BaseUnit= does not exist. (In Tiberian Sun, this is a single type, not a list.)
005A4814 Railgun with wrong particle keys.
005A59B4 [GasCloudSys] with a limited Lifetime. This system has hardcoded properties and must exist throughout the game, ergo you must set Lifetime=-1 or leave it undefined (it defaults to -1).
005A5A83 Invalid Image on an animation attempting to spawn particles (Vinifera only). The image must be an existing shape.
005A5EB6 ParticleCap=1 on a BehavesLike=Spark particle system.
005A640F NextParticle defined on a particle spawned by a BehavesLike=Smoke particle system.
006233EC TeamClass::Calc_Center was not able to calculate Team Zone(Unit to center team around) and returned a null pointer to Zone; subsequent attempt to access Zone results in crash.
0062E6F6 It was attempted to use a normal colored house on a multiplayer map.
006428C6 Trigger event had an invalid House parameter.
00649563 A trigger failed to spring. Look for a trigger with invalid parameters, for example a misspelled or undefined house.
0065358C A vehicle that does not use voxel images and has barl files does not define a valid primary weapon.
00668654 [APC]Turret=yes and there exists a resource file for <artname>wtur but no resource file for <artname>tur.
006703D4 WaveClass Sonic exception, normally triggered by a unit with a weapon that has IsSonic=yes set, firing to the south of the screen and the user scrolling up. No certain fix for this as we know, although HyperPatch has been confirmed to fix it at least on some systems. Another fix is disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll, although the fix doesn't work on Windows OS's newer than XP.
0067159B WaveClass Sonic exception. Not sure if this is code related, could be end user.
006717CB WaveClass laser exception. This can be fixed by setting DetailLevel= to 1 or 0 in SUN.ini. In addition, disabling DirectDraw hardware acceleration via either dxdiag or a custom ddraw.dll fixes it, but this fix only works on Windows operating systems older than Vista.
0067159B You have set [AudioVisual]ShakeScreen= to zero.
00681363 Missing weedguy hack. (second stage Cluster weapons need to be assigned to a unit, to work)
006A877A LightSize>94 was set on a particlesystem.
006B6AE6 Multiple reasons, depending on the stack dump in the except:
  • If 0066F44F appears near the top of the stack dump - A Warhead whose Verses could not be processed. EBP value says how many values remained to be parsed when an error occurred - (5 - EBP) is the 0-based index of the problematic value.
006B6423 Sidebar-related crash. Make sure the necessary mix archives (sidec##.mix and/or e##sc##.mix) exist and contain the necessary sidebar graphics files.
006BB69C conyard construction as building was canceled in the sidebar.
90900004 Generic exception.