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- 21:38, 11 January 2024 (diff | hist) . . (+196) . . IsAnimated (current)
- 14:33, 11 January 2024 (diff | hist) . . (-80) . . IsAnimated (Just tested this, it's not this flag that makes the Tib trees or ore drills use unitsno.pal.)
- 14:16, 11 January 2024 (diff | hist) . . (+352) . . AnimationRate (Un-DeeZire'd) (current)
- 16:56, 3 January 2024 (diff | hist) . . (+311) . . RadarEventMinRadius (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (-9) . . m RadarEventColorSpeed (current)
- 16:53, 3 January 2024 (diff | hist) . . (+1) . . m RadarEventRotationSpeed (current)
- 16:52, 3 January 2024 (diff | hist) . . (+10) . . m RadarEventColorSpeed
- 12:23, 2 January 2024 (diff | hist) . . (+375) . . RadarEventColorSpeed
- 12:16, 2 January 2024 (diff | hist) . . (+1) . . m RadarEventSpeed
- 12:15, 2 January 2024 (diff | hist) . . (+266) . . RadarEventRotationSpeed
- 12:14, 2 January 2024 (diff | hist) . . (+238) . . RadarEventSpeed
- 12:11, 2 January 2024 (diff | hist) . . (+92) . . RadarEventSpeed
- 22:39, 1 January 2024 (diff | hist) . . (+480) . . Group (Added a note on player-assigned groups (teams)) (current)
- 17:57, 20 December 2023 (diff | hist) . . (-98) . . RadarInvisible (Un-DeeZire'd) (current)
- 11:35, 20 December 2023 (diff | hist) . . (0) . . m Name (current)
- 11:35, 20 December 2023 (diff | hist) . . (+166) . . Name (Updated with a note)
- 14:28, 19 December 2023 (diff | hist) . . (+264) . . Ammo (Fixed TS vehicles entry) (current)
- 20:34, 17 December 2023 (diff | hist) . . (+444) . . IsTilter (Updated.) (current)
- 13:46, 10 December 2023 (diff | hist) . . (+857) . . N IsTiberium (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|boolean}} |default=no |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Specifie...") (current)
- 13:33, 10 December 2023 (diff | hist) . . (+515) . . N TiberiumSpreadRadius (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|uint}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes |tsobsolete=yes }} Specifi...") (current)
- 13:24, 10 December 2023 (diff | hist) . . (+1,131) . . N TiberiumSpawnType (Created page with "{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|string|OverlayTypes}} |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 20:29, 9 December 2023 (diff | hist) . . (+232) . . Land (Un-DeeZire'd.) (current)
- 20:19, 9 December 2023 (diff | hist) . . (-117) . . NoUseTileLandType (Un-DeeZire'd. The original article was complete nonsense.) (current)
- 14:56, 20 November 2023 (diff | hist) . . (+153) . . VoxelBarrelScale (Update) (current)
- 14:52, 20 November 2023 (diff | hist) . . (+55) . . N File:VoxelBarrelScaleBeyond1.gif (What happens when you scale the voxel barrel beyond 1.0) (current)
- 08:11, 27 October 2023 (diff | hist) . . (-1) . . m Conscript's Modding Coursebook (Minor typo fix.) (current)
- 19:05, 26 October 2023 (diff | hist) . . (-137) . . UseTurretShadow (Nothing to do with Titan; only used on MMKII in TS and Heavy Tank in RA2. Also, needs an image that shows the turret shadow frames in-editor and them missing in-game.) (current)
- 09:49, 26 October 2023 (diff | hist) . . (+27) . . FreeAfterPlaying (Not obsolete in RA2.) (current)
- 09:48, 26 October 2023 (diff | hist) . . (+31) . . FreeBuildup (Not obsolete in RA2.) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+4) . . m DemandLoad (Fix #2) (current)
- 09:46, 26 October 2023 (diff | hist) . . (+176) . . DemandLoadBuildup (DemandLoadBuildup is not obsolete in RA2.) (current)
- 09:45, 26 October 2023 (diff | hist) . . (+8) . . m DemandLoad (Fix)
- 09:44, 26 October 2023 (diff | hist) . . (+158) . . DemandLoad (DemandLoad is not obsolete in RA2.)
- 09:42, 26 October 2023 (diff | hist) . . (+1,517) . . MIX (Updated list.) (current)
- 10:49, 23 October 2023 (diff | hist) . . (+44) . . Layer (Top is in fact *not* drawn above shroud.) (current)
- 12:25, 22 October 2023 (diff | hist) . . (+223) . . Actions (maps)/TSFS/060 106 (TAction 84 is bugged.) (current)
- 21:05, 21 October 2023 (diff | hist) . . (+320) . . Actions (maps)/TSFS/000 059 (These few actions are obsolete.) (current)
- 13:57, 18 October 2023 (diff | hist) . . (-24) . . m Artillary (Not present pre-TS) (current)
- 13:56, 18 October 2023 (diff | hist) . . (+296) . . Artillary (New info + formatting changes)
- 13:50, 18 October 2023 (diff | hist) . . (+563) . . TickTank (New info + formatting changes) (current)
- 13:36, 18 October 2023 (diff | hist) . . (+30) . . IsJuggernaut (Formatting) (current)
- 13:32, 18 October 2023 (diff | hist) . . (-68) . . IsJuggernaut (This flag was only introduced in FS.)
- 19:13, 3 October 2023 (diff | hist) . . (+455) . . N MidPoint (Created page with "{{Flag |files={{ini|art}} |values={{Values|unsigned integers}} |default=0 (auto-detect) |types={{Categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }} Spec...") (current)
- 11:43, 27 September 2023 (diff | hist) . . (+72) . . Reload (Obsolete in TS) (current)
- 09:35, 10 September 2023 (diff | hist) . . (+11) . . Actions (maps)/TSFS/060 106 (Vanilla maps have both params defined on TAction 90. It may not always work with only P7 defined.)
- 17:52, 24 August 2023 (diff | hist) . . (-3) . . Bib (Minor fixes) (current)
- 16:05, 21 August 2023 (diff | hist) . . (+69) . . Bouncer (Add warhead) (current)
- 16:03, 21 August 2023 (diff | hist) . . (-125) . . FlameDamage2 (Oh wow, I thought this page had been updated a long time ago, guess not.) (current)
- 15:57, 21 August 2023 (diff | hist) . . (-33) . . m IonCannonDamage (Fixed the type flag link + minor formatting changes) (current)
- 15:51, 21 August 2023 (diff | hist) . . (+161) . . HealScanRadius (Obsolete flag) (current)
- 13:03, 21 July 2023 (diff | hist) . . (+12) . . VariableNames (The limit is 50 in TS/RA2)
- 14:11, 11 July 2023 (diff | hist) . . (+202) . . Build Anywhere Bug (Added some examples.) (current)
- 10:44, 5 July 2023 (diff | hist) . . (+526) . . CarriesCrate (Updated) (current)
- 15:44, 29 June 2023 (diff | hist) . . (+171) . . Actions (maps)/TSFS/060 106 (Info about bug.)
- 10:54, 20 June 2023 (diff | hist) . . (+660) . . ProductionAnim (Update) (current)
- 10:27, 20 June 2023 (diff | hist) . . (+1,385) . . UnderDoorAnim (Update) (current)
- 23:21, 16 June 2023 (diff | hist) . . (+832) . . DoorAnim (Updated and corrected,) (current)
- 14:43, 16 June 2023 (diff | hist) . . (+14) . . m DeployingAnim (current)
- 14:43, 16 June 2023 (diff | hist) . . (+628) . . DeployingAnim (Updated.)
- 16:07, 14 June 2023 (diff | hist) . . (+504) . . DeployTime (Updated) (current)
- 11:01, 9 June 2023 (diff | hist) . . (+482) . . Scenario (Fixed and updated.) (current)
- 09:59, 9 June 2023 (diff | hist) . . (-434) . . Scenario I (Marked for deletion as this page is redundant) (current)
- 20:04, 8 June 2023 (diff | hist) . . (+145) . . ScriptTypes/ScriptActions (Updated action #11's description)
- 19:47, 8 June 2023 (diff | hist) . . (+34) . . Mission Control (current)
- 17:33, 8 June 2023 (diff | hist) . . (+2,123) . . Mission Control (Updated)
- 15:18, 8 June 2023 (diff | hist) . . (0) . . m Mission (current)
- 15:04, 8 June 2023 (diff | hist) . . (+587) . . N Mission (Created page with "{{Disambig}} *Singleplayer or co-op mission map, a scenario. *Mission(md).ini, a file that lists campaign mission descriptions...")
- 21:27, 7 June 2023 (diff | hist) . . (+66) . . DropZoneAnim (Updated.) (current)
- 21:24, 7 June 2023 (diff | hist) . . (+216) . . DropZoneRadius (Updated.) (current)
- 21:23, 7 June 2023 (diff | hist) . . (+27) . . Template:Values (Added uint as another shorthand for unsigned integer) (current)
- 21:07, 7 June 2023 (diff | hist) . . (0) . . m ScriptTypes/ScriptActions (Letter case)
- 21:07, 7 June 2023 (diff | hist) . . (-17) . . m ScriptTypes/ScriptActions (Stylistic changes.)
- 20:48, 7 June 2023 (diff | hist) . . (+133) . . ScriptTypes/ScriptActions (Added a footnote on quarry)
- 13:43, 7 June 2023 (diff | hist) . . (+25) . . N Quarry type (Redirected page to QuarryTypes) (current)
- 13:42, 7 June 2023 (diff | hist) . . (+1,837) . . TeamMissionTypes (current)
- 13:28, 7 June 2023 (diff | hist) . . (-3) . . ScriptActions (Undo revision 21999 by Crimsonum (talk)) (current)
- 12:17, 7 June 2023 (diff | hist) . . (-3) . . Team mission (Fix) (current)
- 12:14, 7 June 2023 (diff | hist) . . (-38,593) . . ScriptTypes/TeamMissionTypes (Redirect to old, restored page) (current)
- 12:13, 7 June 2023 (diff | hist) . . (+38,380) . . ScriptTypes/ScriptActions (Restored)
- 11:40, 7 June 2023 (diff | hist) . . (+4) . . m Internal Error/YR (current)
- 11:37, 7 June 2023 (diff | hist) . . (+1) . . Suicide (Reverted to referring to script actions) (current)
- 11:36, 7 June 2023 (diff | hist) . . (+146) . . Suicide (Undo revision 22171 by Crimsonum (talk))
- 11:35, 7 June 2023 (diff | hist) . . (-146) . . m Suicide (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
- 11:33, 7 June 2023 (diff | hist) . . (-17) . . ScriptTypes (Reverted to using script actions and made some other minor style changes.) (current)
- 11:26, 7 June 2023 (diff | hist) . . (+4) . . AI triggers (Fix) (current)
- 11:25, 7 June 2023 (diff | hist) . . (+24) . . N AI triggers (Redirected page to AITriggers)
- 11:23, 7 June 2023 (diff | hist) . . (-42) . . TeamMissionTypes (Disabled redirection, pending for content)
- 11:22, 7 June 2023 (diff | hist) . . (+87) . . QuarryTypes (More specific)
- 11:07, 7 June 2023 (diff | hist) . . (+1) . . m Aggressive (current)
- 11:06, 7 June 2023 (diff | hist) . . (+154) . . Aggressive (Added map category, and mention of a bug.)
- 11:00, 7 June 2023 (diff | hist) . . (-29) . . m Aggressive (Reverted edits by Crimsonum (talk) to last revision by E1 Elite)
- 11:00, 7 June 2023 (diff | hist) . . (-30) . . m Internal Error/YR (Reverted edits by Crimsonum (talk) to last revision by Throstur)
- 15:41, 9 May 2023 (diff | hist) . . (+34) . . Events/TSFS (Added a detail to TEvent 50 and adjusted the table max. width in consideration of modern widescreen displays.)
- 07:12, 31 March 2023 (diff | hist) . . (-27) . . Colors (Fixed index/ID terminology) (current)
- 09:19, 25 March 2023 (diff | hist) . . (+5) . . m DamageRadius (Forgot link) (current)
- 09:19, 25 March 2023 (diff | hist) . . (+263) . . DamageRadius (Update (on TS).)
- 15:33, 24 March 2023 (diff | hist) . . (+381) . . N Remap (Created page with "{{stub}} '''Remap''' refers to a special color on units and buildings that is changed (i.e. remapped) to the house color of the player who owns them. Remap consists o...") (current)
- 13:48, 24 March 2023 (diff | hist) . . (+391) . . Wall (Added a section about a remap bug with wall overlay) (current)
- 11:56, 24 March 2023 (diff | hist) . . (+103) . . RandomLoopDelay (Updated the warning.) (current)
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