DiskLaser: Difference between revisions
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If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by [[LaserDuration]], and its colors are defined by [[IsHouseColor]] or [[LaserInnerColor]], [[LaserOuterColor]], [[LaserOuterSpread]]. | If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by [[LaserDuration]], and its colors are defined by [[IsHouseColor]] or [[LaserInnerColor]], [[LaserOuterColor]], [[LaserOuterSpread]]. | ||
{{Bugs}} | {{Bugs}} | ||
This weapon cannot play [[AnimList]] normally. | {{f|Suicide|yes|link}} breaks the limits of <b>DiskLaser=yes</b><br> | ||
This weapon cannot play [[AnimList]] normally.,Ignore tags [[MinDebris]],Ignore tags [[MaxDebris]],Ignore tags [[DebrisTypes]],Ignore tags [[DebrisMaximums]]<br>Ignore tags [[Dropping]],Ignore tags [[Cluster]],Ignore tags [[Vertical]],Ignore tags [[DetonationAltitude]],Ignore tags [[Level]],Ignore tags [[MakesDisguise]],Ignore tags [[IsSonic]],Ignore tags [[AmbientDamage]]<br> | |||
*When a unit or building uses <u><b>{{f|IsGattling|yes|Link}}</b></u> and the weapons used have the tags <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> and <u><b>{{f|IsHouseColor|true|Link}}</b></u> It will work properly without mistake. | *When a unit or building uses <u><b>{{f|IsGattling|yes|Link}}</b></u> and the weapons used have the tags <u><b><font style="Color:#702963">DiskLaer=yes</font></b></u> and <u><b>{{f|IsHouseColor|true|Link}}</b></u> It will work properly without mistake. | ||
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*If<b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b>There is <b><u>{{f|InfDeath|9|Link}}</u></b> | *If<b><u><font style="color:blue">[DiskWH]</font>(DiskLaser warhead)</u></b>There is <b><u>{{f|InfDeath|9|Link}}</u></b> | ||
<b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u> | <b><u>DiskLaser</u></b> Does damage to infantry that have<b><u>{{f|Jumpjet|yes|Link}}(or floating under any conditions)</u></b> Only a little <u><b>(less than the Damage of DiskLaser)</b></u> | ||
Preview →https://www.youtube.com/watch?v=63h9LIDCRRQ | |||
**However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle. | **However, it can normally use [[Particle]]=. If you simply want to display an image, you can consider using particle. |
Latest revision as of 03:52, 21 September 2024
Flag: | DiskLaser |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | Weapons |
If set, It draws a circle along a radius of 38.2 from the firing point. The laser's lifetime is defined by LaserDuration, and its colors are defined by IsHouseColor or LaserInnerColor, LaserOuterColor, LaserOuterSpread.
Bugs/Side-Effects/Unexpected Limitations
Suicide=yes breaks the limits of DiskLaser=yes
This weapon cannot play AnimList normally.,Ignore tags MinDebris,Ignore tags MaxDebris,Ignore tags DebrisTypes,Ignore tags DebrisMaximums
Ignore tags Dropping,Ignore tags Cluster,Ignore tags Vertical,Ignore tags DetonationAltitude,Ignore tags Level,Ignore tags MakesDisguise,Ignore tags IsSonic,Ignore tags AmbientDamage
- When a unit or building uses IsGattling=yes and the weapons used have the tags DiskLaer=yes and IsHouseColor=true It will work properly without mistake.
- If used in conjunction with the tag IsSonic=yes Will result in no damage occurring. and Particle are ignored.
- Limitations of the DiskLaer=yes tag Can be destroyed with tags Suicide=yes
- If[DiskWH](DiskLaser warhead)There is InfDeath=9
DiskLaser Does damage to infantry that haveJumpjet=yes(or floating under any conditions) Only a little (less than the Damage of DiskLaser)
Preview →https://www.youtube.com/watch?v=63h9LIDCRRQ
- However, it can normally use Particle=. If you simply want to display an image, you can consider using particle.
- This limitation has been unlocks in Ares 0.A.
- You can enable it by setting [AudioVisual]►DiskLaserAnimEnabled=yes
The radius of the ring is forced to be 38.2.
- This limitation has been unlocks in Phobos Build 1.
- You can change it by setting [WeaponType]►DiskLaser.Radius=<float>
Cannot play [WeaponType]►Anim=<animation>. The trajectory is hard codedInviso Type, and can not use any sub weapon, whether Splits or Airburst or Shrapnel or even NukeMaker,!!!!