ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
User contributions
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)
- 14:57, 4 August 2021 (diff | hist) . . (+309) . . MovementRestrictedTo (current)
- 15:54, 3 August 2021 (diff | hist) . . (+581) . . Internal Error/YR (00424A05)
- 21:00, 26 July 2021 (diff | hist) . . (+59) . . m Accelerates (page needed linking.)
- 12:55, 17 July 2021 (diff | hist) . . (+659) . . m Campaign Progression (cosmetics/aesthetics; we're not savages. Also, added names of YR and RA2 mission files.) (current)
- 07:41, 16 July 2021 (diff | hist) . . (+27) . . m Cell Spots (→Broken Spots: map editors use cell spot 1 even when game doesn't)
- 09:52, 14 July 2021 (diff | hist) . . (+67) . . Internal Error/YR
- 21:36, 13 July 2021 (diff | hist) . . (+66) . . Droppod
- 21:34, 13 July 2021 (diff | hist) . . (+26) . . DropPod (current)
- 21:34, 13 July 2021 (diff | hist) . . (+300) . . N Droppod (Created page with "Applicable to TeamTypes in RA2. Unknown if supported in TS. If set to yes the TeamType is sent to Waypoint; that Waypoint may be...")
- 14:46, 11 July 2021 (diff | hist) . . (+70) . . m Buildup (current)
- 11:59, 11 July 2021 (diff | hist) . . (+496) . . Tubes (→Section) (current)
- 22:09, 9 July 2021 (diff | hist) . . (+425) . . SpySat (current)
- 22:09, 9 July 2021 (diff | hist) . . (+443) . . RevealOnFire (current)
- 21:53, 9 July 2021 (diff | hist) . . (+555) . . Events/RA2YR (Event 4 Discovered by Player has bugs; I think Event 5 House Discovered might too)
- 20:09, 8 July 2021 (diff | hist) . . (+58) . . m TurretOffset (current)
- 19:20, 8 July 2021 (diff | hist) . . (+250) . . Tubes
- 19:02, 8 July 2021 (diff | hist) . . (+97) . . Map (current)
- 19:00, 8 July 2021 (diff | hist) . . (+520) . . N Lighting (Created page with "This section of a map file controls the lighting of the map. Here's an example: [Lighting] Red=1.000000 Blue=0.800000 Green=0.800000 Level=0.032000 Ground=0.000000 Ion...")
- 18:50, 8 July 2021 (diff | hist) . . (0) . . Preview (It's -Pack, not -Data) (current)
- 18:47, 8 July 2021 (diff | hist) . . (+1,001) . . N Header (Created page with "If making single-player maps for Yuri's Revenge, double-check NumberStartingLocations is 0 Memory corruption will result in crashes with EIP [https://modenc.renegadeproje...") (current)
- 15:33, 6 July 2021 (diff | hist) . . (+87) . . m NewTheater (RA2 only takes G, N, C like TS, YR also takes Y. Ares DLL is what allows it for all prefixes.) (current)
- 10:47, 6 July 2021 (diff | hist) . . (+633) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001)
- 10:51, 30 June 2021 (diff | hist) . . (+68) . . AltCameo (Cameos can be longer than 8 characters) (current)
- 19:27, 29 June 2021 (diff | hist) . . (+100) . . AllowBurrowing
- 19:27, 29 June 2021 (diff | hist) . . (+700) . . MovementZone
- 19:27, 29 June 2021 (diff | hist) . . (+117) . . Locomotor (→Available Locomotor CLSIDs)
- 00:19, 29 June 2021 (diff | hist) . . (+99) . . m TurretAnim (codez)
- 12:00, 24 June 2021 (diff | hist) . . (+131) . . Morphable
- 11:16, 24 June 2021 (diff | hist) . . (+185) . . N AllowTiberium (Created page with "As it says on the tin; allows or disallows the placement or spawning of Tiberiums on this TileSet. Default is false/no. Affects ore/gem placement via map ed...")
- 11:09, 24 June 2021 (diff | hist) . . (+340) . . N AllowBurrowing (Created page with "As it says on the tin; if yes allows unit with Subterranean Locomotor to dig in and out, if no they're not allowed to do that. Default for this is true/yes. Note this ha...")
- 17:00, 23 June 2021 (diff | hist) . . (+4) . . m OverlayPack (Linking) (current)
- 18:11, 20 June 2021 (diff | hist) . . (+371) . . ModEnc:Community Portal (This is just sad...)
- 09:53, 14 June 2021 (diff | hist) . . (+1,002) . . Adding A Song (New Section: Format Factory) (current)
- 09:24, 14 June 2021 (diff | hist) . . (+79) . . m Adding A Song (→Step Two:: brackets are allowed.)
- 11:50, 12 June 2021 (diff | hist) . . (+587) . . Powerups (re-ordered list, added some info regarding which crates actually play an animation upon collection and something about explosions.)
- 08:11, 8 June 2021 (diff | hist) . . (+309) . . DistributedFire (current)
- 16:44, 7 June 2021 (diff | hist) . . (+17) . . Cameo (current)
- 10:47, 6 June 2021 (diff | hist) . . (+99) . . WaterBound (→See also) (current)
- 10:43, 6 June 2021 (diff | hist) . . (+43) . . Naval (current)
- 15:17, 29 May 2021 (diff | hist) . . (+113) . . m Locomotor (→Available Locomotor CLSIDs: chk it yourself. Ship Locomotor)
- 07:43, 29 May 2021 (diff | hist) . . (-55) . . Spawned (How did this remain so wrong for so long..?) (current)
- 15:36, 28 May 2021 (diff | hist) . . (+103) . . m Locomotor (→Available Locomotor CLSIDs: Terror Drone does not use Mech Locomotor, it uses regular Drive Locomotor!)
- 14:23, 20 May 2021 (diff | hist) . . (0) . . Template:Values (4294967296 rolls over to 0. Use 4294967295 instead if you feel you need to.)
- 11:29, 20 May 2021 (diff | hist) . . (+200) . . DeaccelerationFactor (Needs Accelerates=yes (default))
- 11:29, 20 May 2021 (diff | hist) . . (+182) . . AccelerationFactor (Needs Accelerates=yes (default))
- 08:25, 19 May 2021 (diff | hist) . . (+134) . . Naval (→On BuildingTypes: prevents BuildingType from placed on non-Water)
- 22:01, 15 May 2021 (diff | hist) . . (+323) . . MovementZone (hit that diff button and dbl-chk. Oh who am I kidding. No-one reads or re-chks if Crusher allows subterranean movement after 11 tiles.)
- 22:48, 10 May 2021 (diff | hist) . . (+419) . . Internal Error/YR (004D81DA is Tube-related. Exit coord invalid/undefined.)
- 16:42, 4 May 2021 (diff | hist) . . (+30) . . Adding A Song (→Step Two:: metadata)
- 11:08, 4 May 2021 (diff | hist) . . (+474) . . IsTrain (current)
- 11:21, 27 April 2021 (diff | hist) . . (+318) . . IsTrain (Footage of trains being trains. Not intended as shilling/self-promotion, but unless you have better footage...)
- 08:22, 11 April 2021 (diff | hist) . . (+252) . . MovementZone (Amphibious is only movementZone that allows units to dock with land and water {{UnitRepair|yes|link}})
- 09:31, 10 April 2021 (diff | hist) . . (+229) . . N Tiled (please fix.) (current)
- 18:39, 9 April 2021 (diff | hist) . . (+89) . . m Locomotor (→Available Locomotor CLSIDs: subterranean locomotor will need MovementZone=Subterannean to be used.)
- 21:24, 24 March 2021 (diff | hist) . . (+140) . . Internal Error/YR (007C9B92: INI parser cuts off action at column 512)
- 19:16, 22 March 2021 (diff | hist) . . (+223) . . Internal Error/YR (00629FE7 - Parasite weapon and/or unit improperly configured.)
- 12:30, 20 March 2021 (diff | hist) . . (+172) . . ClearAllWeapons (This is used on some civie buildings in RA2Sov01.) (current)
- 16:04, 8 March 2021 (diff | hist) . . (+142) . . Internal Error/YR (→List of known Internal Error EIPs for Yuri's Revenge 1.001: 004AEE5A is related to missionmd.ini)
- 17:25, 2 March 2021 (diff | hist) . . (+3) . . m DistributedWeaponFire (Linking) (current)
- 09:55, 2 March 2021 (diff | hist) . . (+418) . . IsTrain (Trains can turn just like regular vehicles if possible, except they'll never do a full 180°. Also, don't do hover trains unless you know what you're doing.)
- 09:42, 2 March 2021 (diff | hist) . . (+245) . . m Locomotor (→Available Locomotor CLSIDs: Hover trains: don't do it via Locomotor unless you really know what you're doing.)
- 22:39, 1 March 2021 (diff | hist) . . (+120) . . N Digest (Created page with "This section is usually at the bottom of a map. It's supposedly "just a checksum generated by the game or final alert".")
- 13:46, 20 February 2021 (diff | hist) . . (+281) . . m Locomotor (→Available Locomotor CLSIDs: high speeds + Hover Locomotor = interesting side-effects.)
- 23:41, 12 February 2021 (diff | hist) . . (+208) . . Internal Error/YR (00529A14)
- 11:44, 11 January 2021 (diff | hist) . . (0) . . m Theatres (→Available Theatres: RA2 reads Generic just fine; Ctrl+F *PARS01* and *PARS11* in XCC Mixer) (current)
- 11:41, 11 January 2021 (diff | hist) . . (+1,093) . . Reserved Mix Files (OmegaBolt's Terrain sets now included here. Shouldn't we also put in links to those MIXs?) (current)
- 12:54, 25 December 2020 (diff | hist) . . (+375) . . AIGenerals (There was a thread on PPM regarding the topic, by CCHyper. linked here. Please make it easier to read....) (current)
- 12:37, 25 December 2020 (diff | hist) . . (+33) . . AI (→General Information about RA2/YR's AI: AI respects money rules; it just usually always has more than players ever will!) (current)
- 14:11, 24 December 2020 (diff | hist) . . (+136) . . m Trainable (No BuildingType has Trainable=no yet they still aren't promoted. Other Types if they don't have Trainable=no are promoted.) (current)
- 20:15, 21 December 2020 (diff | hist) . . (+52) . . Adding A Cameo (Cameo sizes added for reference) (current)
- 20:14, 21 December 2020 (diff | hist) . . (+66) . . m Cameo (TS cameo size for reference.)
- 13:55, 20 December 2020 (diff | hist) . . (+284) . . Internal Error/YR (Added 0047C2E7. Please categorize.)
- 19:06, 3 December 2020 (diff | hist) . . (+58) . . m Internal Error/YR (004145BD when aircraft HVA not present, corrupt or not.)
- 14:13, 28 November 2020 (diff | hist) . . (+1) . . m RequiredHouses (tags and flags are not the same thing, are they?) (current)
- 22:16, 16 November 2020 (diff | hist) . . (+174) . . m Adding A Song (I had a WAV in-/outside an expandmd MIX, and at least XWIS YR EXE and Ares don't care about WAV name length (less than 6 for Sound=DIE or more than 8 characters for Sound=ENEMIESTOBEFEARED). Please dbl-chk this with retail EXEs.)
- 13:11, 7 November 2020 (diff | hist) . . (+115) . . SensorArray (Works as advertised with Ares)
- 13:10, 7 November 2020 (diff | hist) . . (+160) . . SensorsSight (Ares + SensorArray = working SensorsSight)
- 12:30, 7 November 2020 (diff | hist) . . (0) . . m Adding A Song (Modifying base MIXs shouldn't be done unless extremely necessary, preferably not at all; adding/overriding tracks doesn't count as "necessary".)
- 09:18, 6 November 2020 (diff | hist) . . (-41) . . SensorsSight (Undo revision 21077 by TAK02 (talk))
- 09:17, 6 November 2020 (diff | hist) . . (+41) . . SensorsSight (Sensors alone on a building don't work; it must also be a SensorArray.)
- 15:28, 5 November 2020 (diff | hist) . . (+290) . . VeteranLevel (VeteranLevel and spy infiltration can be combined.) (current)
- 13:15, 23 October 2020 (diff | hist) . . (+82) . . m ROT (ROT=0 works)
- 18:35, 21 August 2020 (diff | hist) . . (+183) . . Overpowerable (If ROF for Primary not same as Secondary then Secondary may fire even if it should be overpowered first) (current)
- 06:22, 21 August 2020 (diff | hist) . . (+3) . . m Making SHPs with 3D Apps (→Camera: (2/3)^(1/2)) (current)
- 08:24, 20 August 2020 (diff | hist) . . (-31) . . m Acceleration (some numbers rolling over, no need to mention them) (current)
- 20:42, 17 August 2020 (diff | hist) . . (+808) . . Acceleration (Accelaration=0 projectiles have interesting behaviour, among other neat "features")
- 10:55, 15 August 2020 (diff | hist) . . (+63) . . m RequiredHouses (linking is mandatory, also typo.)
- 10:53, 15 August 2020 (diff | hist) . . (+488) . . ForbiddenHouses (linking is mandatory, also typo and example.) (current)
- 11:33, 2 July 2020 (diff | hist) . . (+333) . . ForbiddenHouses (Can be unset with value <none>)
- 11:20, 2 July 2020 (diff | hist) . . (+560) . . RequiredHouses (RequiredHouses can't be unset, it must be either overriden with all Countries or removed from base rules, a bit unlike ForbiddenHouses.)
- 09:57, 30 June 2020 (diff | hist) . . (+293) . . TreeTargeting (yes=> attack trees, noMove MGTKs) (current)
- 11:57, 28 June 2020 (diff | hist) . . (+56) . . m ShouldUseCellDrawer (added discussion link) (current)
- 11:49, 28 June 2020 (diff | hist) . . (+41) . . m AltPalette (Added link to "related" tag ShouldUseCellDrawer)
- 11:49, 28 June 2020 (diff | hist) . . (+334) . . N ShouldUseCellDrawer (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|art(md).ini}} |values={{Values|boolean}} |default=unknown |types={{Categ|Animations}} |ts=yes |fs=yes |ets=yes |ra2=yes |yr=yes |rp=ye...")
- 10:58, 22 April 2020 (diff | hist) . . (+11) . . AlphaImage (cannis.net is gone.) (current)
- 12:29, 15 April 2020 (diff | hist) . . (+18) . . m User:TAK02 (current)
- 12:28, 15 April 2020 (diff | hist) . . (+19) . . m VHPScan (VHP=VirtualHitPoints?Y not...) (current)
- 19:26, 10 February 2020 (diff | hist) . . (+56) . . m Crates (Squad in RA2 and YR doesn't work. It does exactly what Money does.)
- 21:38, 11 January 2020 (diff | hist) . . (-151) . . m Powerups (Found a ±. And fixing innacurate info on IonStorm, Invulnerability and Pod.)
- 14:35, 8 January 2020 (diff | hist) . . (+1,413) . . Powerups (corrections to crate IDs, among other things. Does no-one dbl-chk anything nowadays?)
(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)