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View table: flags_legacy

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Table structure:

  1. name - String
  2. files - Wikitext string
  3. accepted_values - Wikitext string
  4. special - Wikitext string
  5. default_value - Wikitext string
  6. extver - String
  7. types - Wikitext string
  8. yrobsolete - Boolean
  9. ra2obsolete - Boolean
  10. tsobsolete - Boolean
  11. rponly - Boolean
  12. aresflag - Boolean
  13. hpflag - Boolean
  14. td - Boolean
  15. co - Boolean
  16. ra - Boolean
  17. cs - Boolean
  18. am - Boolean
  19. ts - Boolean
  20. fs - Boolean
  21. hp - Boolean
  22. ra2 - Boolean
  23. yr - Boolean
  24. ares - Boolean
  25. gen - Boolean
  26. zh - Boolean
  27. tw - Boolean
  28. kw - Boolean
  29. deezire - Boolean

This table has 2,858 rows altogether.

Recreate data.

Page name files accepted values special default value extver types yrobsolete ra2obsolete tsobsolete rponly aresflag hpflag td co ra cs am ts fs hp ra2 yr ares gen zh tw kw deezire
AA (edit) AA

rules(md).ini

boolean

no

Projectiles

No No No No No No No No Yes Yes Yes Yes Yes No Yes Yes No No No No No No
AACombat (edit) AACombat

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

AircraftTypes

No No No Yes No No No No No No No No No No No No No No No No No No
AALimit (edit) AALimit

rules(md).ini

Floating point values: Any decimal number (clearer range should be added in Template:Values).

10

AI

No No Yes No No No No No Yes Yes Yes Yes Yes No Yes Yes No No No No No No
AARate (edit) AARate

rules(md).ini

Floating point values: Any decimal number (clearer range should be added in Template:Values).

Mission Control

No No No No No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No
AARatio (edit) AARatio

rules(md).ini

Floating point values: Any decimal number (clearer range should be added in Template:Values).

.14

AI

No No Yes No No No No No Yes Yes Yes Yes Yes No Yes Yes No No No No No No
Abductor (edit) Abductor

Rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

no

Weapons

No No No No Yes No No No No No No No No No No No Yes No No No No No
Abductor.AbductBelowPercent (edit) Abductor.AbductBelowPercent

Rules(md).ini

list of percentages

100%

Weapons

No No No No Yes No No No No No No No No No No No Yes No No No No No
Abductor.Anim (edit) Abductor.Anim

Rules(md).ini

Animations

no

Weapons

No No No No Yes No No No No No No No No No No No Yes No No No No No
Abductor.ChangeOwner (edit) Abductor.ChangeOwner

Rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

no

Weapons

No No No No Yes No No No No No No No No No No No Yes No No No No No
Accelerates (edit) Accelerates

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

AircraftTypes, InfantryTypes, VehicleTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
Acceleration (edit) Acceleration

rules(md).ini

Floating point values: Any decimal number (clearer range should be added in Template:Values).

0.25

JumpjetControls

No Yes No No No No No No No No No Yes Yes Yes No No No No No No No No
Acceleration (edit) Acceleration

rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0.75

LEVITATION

No No No No No No No No No No No No Yes No No No No No No No No No
Acceleration (edit) Acceleration

rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

3

Projectiles

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
AccelerationDuration (edit) AccelerationDuration

rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

20

LEVITATION

No No No No No No No No No No No No Yes No No No No No No No No No
AccelerationFactor (edit) AccelerationFactor

rules(md).ini

Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").

0.03

AircraftTypes, InfantryTypes, VehicleTypes

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AccelerationProbability (edit) AccelerationProbability

rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0.01

LEVITATION

No No No No No No No No No No No No Yes No No No No No No No No No
Accessibility (edit) Accessibility

Randmap.sed

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 0 - 100)

RandomMap

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
Action (edit) Action

Maps

Strings: Normal text. (Limited to: valid [Movies] entries)

Basic

No No Yes No No No No No No No No Yes Yes No Yes Yes No No No No No No
Action (edit) Action

rules(md).ini

Strings: Normal text. (Limited to: hardcoded values)

SuperWeaponTypes

No No No No No No No No No No No Yes Yes No No Yes Yes No No No No No
ActiveAnim (edit) ActiveAnim

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimDamaged (edit) ActiveAnimDamaged

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimFour (edit) ActiveAnimFour

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimFourDamaged (edit) ActiveAnimFourDamaged

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimFourPowered (edit) ActiveAnimFourPowered

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimFourPoweredEffect (edit) ActiveAnimFourPoweredEffect

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No No No No No Yes No No No No No No
ActiveAnimFourPoweredLight (edit) ActiveAnimFourPoweredLight

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

no

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimFourX (edit) ActiveAnimFourX

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
ActiveAnimFourY (edit) ActiveAnimFourY

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimFourYSort (edit) ActiveAnimFourYSort

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimFourZAdjust (edit) ActiveAnimFourZAdjust

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimGarrisoned (edit) ActiveAnimGarrisoned

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimPowered (edit) ActiveAnimPowered

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimPoweredEffect (edit) ActiveAnimPoweredEffect

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No No No No No Yes Yes No No No No No
ActiveAnimPoweredLight (edit) ActiveAnimPoweredLight

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimPoweredSpecial (edit) ActiveAnimPoweredSpecial

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimThree (edit) ActiveAnimThree

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimThreeDamaged (edit) ActiveAnimThreeDamaged

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimThreePowered (edit) ActiveAnimThreePowered

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimThreePoweredEffect (edit) ActiveAnimThreePoweredEffect

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No No No No No Yes No No No No No No
ActiveAnimThreePoweredLight (edit) ActiveAnimThreePoweredLight

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

no

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimThreeX (edit) ActiveAnimThreeX

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
ActiveAnimThreeY (edit) ActiveAnimThreeY

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimThreeYSort (edit) ActiveAnimThreeYSort

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimThreeZAdjust (edit) ActiveAnimThreeZAdjust

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimTwo (edit) ActiveAnimTwo

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimTwoDamaged (edit) ActiveAnimTwoDamaged

art(md).ini

Strings: Normal text. (Limited to: Animations)

none

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimTwoPowered (edit) ActiveAnimTwoPowered

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimTwoPoweredEffect (edit) ActiveAnimTwoPoweredEffect

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No No No No No Yes No No No No No No
ActiveAnimTwoPoweredLight (edit) ActiveAnimTwoPoweredLight

Art(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimTwoX (edit) ActiveAnimTwoX

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
ActiveAnimTwoY (edit) ActiveAnimTwoY

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimTwoYSort (edit) ActiveAnimTwoYSort

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes No No No No No No
ActiveAnimTwoZAdjust (edit) ActiveAnimTwoZAdjust

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimX (edit) ActiveAnimX

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimY (edit) ActiveAnimY

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimYSort (edit) ActiveAnimYSort

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActiveAnimZAdjust (edit) ActiveAnimZAdjust

Art(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

0

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
ActsLike (edit) ActsLike

Maps

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: house index)

Houses

No No No No No No No No No No No Yes Yes Yes No No No No No No No No
AddPlanningModeCommandSound (edit) AddPlanningModeCommandSound

rules(md).ini

Strings: Normal text.

AudioVisual

No No No No No No No No No No No No No No Yes Yes No No No No No No
Adjacent (edit) Adjacent

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

3

BuildingTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
AffectsAllies (edit) AffectsAllies

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

Warheads

No No No No No No No No No No No No No No No Yes No No No No No No
AffectsEnemies (edit) AffectsEnemies

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

true

Warheads

No No No No Yes No No No No No No No No No No No Yes No No No No No
AffectsOwner (edit) AffectsOwner

Rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

no

Warhead

No No No No Yes No No No No No No No No No No No Yes No No No No No
AG (edit) AG

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

yes

Projectiles

No No No No No No No No Yes Yes Yes Yes Yes Yes Yes Yes Yes No No No No No
Agent (edit) Agent

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

no

InfantryTypes

No No No No No No No No No No No Yes Yes No Yes Yes Yes No No No No No
Aggressive (edit) Aggressive

ai(md).ini, maps

Boolean values: yes or no, true or false, 1 or 0

TeamTypes

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
AI.BaseDefenseCounts (edit) AI.BaseDefenseCounts

Rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

AlliedBaseDefenseCounts,SovietBaseDefenseCounts,ThirdBaseDefenseCounts

Side

No No No No Yes No No No No No No No No No No No Yes No No No No No
AI.BaseDefenses (edit) AI.BaseDefenses

Rules(md).ini

Comma-separated list of strings. (Limited to: BuildingTypes)

none

Side

No No No No Yes No No No No No No No No No No No Yes No No No No No
AIAlternateProductionCreditCutoff (edit) AIAlternateProductionCreditCutoff

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

0

General

No No No No No No No No No No No Yes Yes Yes Yes Yes Yes No No No No No
AIAutoDeployFrameDelay (edit) AIAutoDeployFrameDelay

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: One for each difficulty level)

General

No No No No No No No No No No No No No No Yes Yes No No No No No No
AIBaseNormal (edit) AIBaseNormal

Rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

see #Notes

<i>3.0+</i>.

BuildingTypes

No No No No Yes No No No No No No No No No No No Yes No No No No No
AIBasePlanningSide (edit) AIBasePlanningSide

rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

–1

BuildingTypes

No No No No No No No No No No No No No No Yes Yes No No No No No No
AIBaseSpacing (edit) AIBaseSpacing

rules(md).ini

Unsigned Bytes: All whole numbers from 0 to 255.

AI

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIBuildCounts (edit) AIBuildCounts

Rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

1,1,1

BuildingTypes

No No No No No No No No No No No No No No No No Yes No No No No No
AIBuildsWalls (edit) AIBuildsWalls

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

true

General

No Yes No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIBuildThis (edit) AIBuildThis

Rules(md).ini

boolean

None

no

BuildingTypes

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AICaptureLowMoney (edit) AICaptureLowMoney

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

General

No No No No No No No No No No No No No No No Yes No No No No No No
AICaptureLowMoneyMark (edit) AICaptureLowMoneyMark

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

General

No No No No No No No No No No No No No No No Yes No No No No No No
AICaptureLowPower (edit) AICaptureLowPower

rules(md).ini

Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").

General

No No No No No No No No No No No No No No No Yes No No No No No No
AICaptureNormal (edit) AICaptureNormal

rules(md).ini

Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").

General

No No No No No No No No No No No No No No No Yes No No No No No No
AICaptureWounded (edit) AICaptureWounded

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

General

No No No No No No No No No No No No No No No Yes No No No No No No
AICaptureWoundedMark (edit) AICaptureWoundedMark

rules(md).ini

Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").

General

No No No No No No No No No No No No No No No Yes No No No No No No
AIDefendAgainst (edit) AIDefendAgainst

rules(md).ini

Boolean values: yes or no, true or false, 1 or 0

No

SuperWeaponTypes

No No No No No No No No No No No No No No No Yes No No No No No No
AIDifficulty (edit) AIDifficulty

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

MultiplayerDialogSettings

No Yes No No No No No No Yes Yes Yes Yes Yes No Yes Yes No No No No No No
AIExtraCounts (edit) AIExtraCounts

Rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

0,0,0

BuildingTypes

No No No No No No No No No No No No No No No No Yes No No No No No
AIExtraRefineries (edit) AIExtraRefineries

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

General

No No No No No No No No No No No No No No No Yes No No No No No No
AIForcePredictionFudge (edit) AIForcePredictionFudge

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

AI

No No No No No No No No No No No No No No No Yes No No No No No No
AIFriendlyDistance (edit) AIFriendlyDistance

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

[General]AISafeDistance=

General

No No No No Yes No No No No No No No No No No No Yes No No No No No
AIHateDelays (edit) AIHateDelays

rules(md).ini

Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.

General

No No No No No No No No No No No Yes Yes No Yes Yes Yes No No No No No
AIInnerBase (edit) AIInnerBase

Rules(md).ini

Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.

CloakGenerator=

<i>3.0+</i>.

BuildingTypes

No No No No Yes No No No No No No No No No No No Yes No No No No No
AIIonCannonAPCValue (edit) AIIonCannonAPCValue

Rules(md).ini

three comma-separated unsigned integers

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonBaseDefenseValue (edit) AIIonCannonBaseDefenseValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonConYardValue (edit) AIIonCannonConYardValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonEngineerValue (edit) AIIonCannonEngineerValue

Rules(md).ini

three comma-separated unsigned integers

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonHarvesterValue (edit) AIIonCannonHarvesterValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonHelipadValue (edit) AIIonCannonHelipadValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonMCVValue (edit) AIIonCannonMCVValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonPlugValue (edit) AIIonCannonPlugValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonPowerValue (edit) AIIonCannonPowerValue

Rules(md).ini

three comma-separated unsigned integers

None

?

General (AIIonCannon)

No No No No No No No No No No No Yes Yes No Yes Yes No No No No No No
AIIonCannonTechCenterValue (edit) AIIonCannonTechCenterValue

Rules(md).ini

three comma-separated unsigned integers

?

General (AIIonCannon)

No No No No No No No No No No No No No No No Yes No No No No No No

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