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In this section of [[Rules|rules(md).ini]], the game's combat, damage and related settings are located. | In this section of [[Rules|rules(md).ini]], the game's combat, damage and related settings are located. | ||
== Applicable INI Flags == | |||
{{Applicable INI Flags}} | |||
<onlyinclude> | |||
{{Applicable INI Flags Header|[CombatDamage]}} | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|AmmoCrateDamage|link}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IonCannonDamage|link}} || int || 700 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|RailgunDamageRadius|link}} || int || 128 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|TiberiumExplosionDamage|link}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|TiberiumStrength|link}} || int || 10 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Scorches|link}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Scorches1|link}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Scorches2|link}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Scorches3|link}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Scorches4|link}} || vector<SmudgeType> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|SplashList|link}} || vector<Animation> || {} || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|FlameDamage|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|FlameDamage2|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|C4Warhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CrushWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|V3Warhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DMislWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|V3EliteWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DMislEliteWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CMislWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CMislEliteWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IvanWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CanDetonateTimeBomb|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CanDetonateDeathBomb|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DeathWeapon|link}} || WeaponType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IvanDamage|link}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IvanTimedDelay|link}} || int || 450 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IvanIconFlickerRate|link}} || int || 8 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IronCurtainDuration|link}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|PsychicRevealRadius|link}} || int || 3 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OccupyDamageMultiplier|link}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OccupyROFMultiplier|link}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OccupyWeaponRange|link}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|BunkerDamageMultiplier|link}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|BunkerROFMultiplier|link}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|BunkerWeaponRangeBonus|link}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OpenToppedDamageMultiplier|link}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OpenToppedRangeBonus|link}} || int || 2 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OpenToppedWarpDistance|link}} || int || 5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OverloadCount|link}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OverloadDamage|link}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|OverloadFrames|link}} || vector<int> || {} || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|MindControlAttackLineFrames|link}} || int || 15 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DrainAnimationType|link}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DrainMoneyFrameDelay|link}} || int || 100 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DrainMoneyAmount|link}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|FallingDamageMultiplier|link}} || float || 1.0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CurrentStrengthDamage|link}} || boolean || 1 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|ControlledAnimationType|link}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|PermaControlledAnimationType|link}} || Animation || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|IonCannonWarhead|link}} || WarheadType || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultLargeGreySmokeSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultSmallGreySmokeSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultSparkSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultLargeRedSmokeSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultSmallRedSmokeSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultDebrisSmokeSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultFireStreamSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultTestParticleSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|DefaultRepairParticleSystem|link}} || ParticleSystem || 0 || + | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|BerzerkAllowed|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|TurboBoost|link}} || float || 1.5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|AtomDamage|link}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|BallisticScatter|link}} || float || 256 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|BridgeStrength|link}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|C4Delay|link}} || float || 0.03 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Crush|link}} || float || 384 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|ExpSpread|link}} || float || 0.5 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|FireSuppress|link}} || float || 256 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|HomingScatter|link}} || float || 512 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|MaxDamage|link}} || int || 1000 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|MinDamage|link}} || int || 1 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|TiberiumExplosive|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|PlayerAutoCrush|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|PlayerReturnFire|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|PlayerScatter|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|TreeTargeting|link}} || boolean || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|Incoming|link}} || int || 0 || | |||
|- | |||
| {{Ini|Rules}} || [CombatDamage] || {{f|CollapseChance|link}} || int || 100 || | |||
|} | |||
</onlyinclude> | |||
==See also== | ==See also== |
Latest revision as of 07:46, 27 November 2009
This page should correctly be named "[CombatDamage]"; it is wrong due to technical restrictions.
In this section of rules(md).ini, the game's combat, damage and related settings are located.
Applicable INI Flags
These tables show all INI flags applicable[Applicable INI Flags 1] to CombatDamage. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.
- ↑ "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.
INI File | Section | Key | Value Type | Default Value | Adds to list |
---|---|---|---|---|---|
Rules(md).ini | [CombatDamage] | AmmoCrateDamage | int | 100 | |
Rules(md).ini | [CombatDamage] | IonCannonDamage | int | 700 | |
Rules(md).ini | [CombatDamage] | RailgunDamageRadius | int | 128 | |
Rules(md).ini | [CombatDamage] | TiberiumExplosionDamage | int | 100 | |
Rules(md).ini | [CombatDamage] | TiberiumStrength | int | 10 | |
Rules(md).ini | [CombatDamage] | Scorches | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Scorches1 | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Scorches2 | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Scorches3 | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | Scorches4 | vector<SmudgeType> | {} | |
Rules(md).ini | [CombatDamage] | SplashList | vector<Animation> | {} | + |
Rules(md).ini | [CombatDamage] | FlameDamage | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | FlameDamage2 | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | C4Warhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | CrushWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | V3Warhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | DMislWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | V3EliteWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | DMislEliteWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | CMislWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | CMislEliteWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | IvanWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | CanDetonateTimeBomb | boolean | 0 | |
Rules(md).ini | [CombatDamage] | CanDetonateDeathBomb | boolean | 0 | |
Rules(md).ini | [CombatDamage] | DeathWeapon | WeaponType | 0 | + |
Rules(md).ini | [CombatDamage] | IvanDamage | int | 1000 | |
Rules(md).ini | [CombatDamage] | IvanTimedDelay | int | 450 | |
Rules(md).ini | [CombatDamage] | IvanIconFlickerRate | int | 8 | |
Rules(md).ini | [CombatDamage] | IronCurtainDuration | int | 0 | |
Rules(md).ini | [CombatDamage] | PsychicRevealRadius | int | 3 | |
Rules(md).ini | [CombatDamage] | OccupyDamageMultiplier | float | 1.0 | |
Rules(md).ini | [CombatDamage] | OccupyROFMultiplier | float | 1.0 | |
Rules(md).ini | [CombatDamage] | OccupyWeaponRange | int | 5 | |
Rules(md).ini | [CombatDamage] | BunkerDamageMultiplier | float | 1.0 | |
Rules(md).ini | [CombatDamage] | BunkerROFMultiplier | float | 1.0 | |
Rules(md).ini | [CombatDamage] | BunkerWeaponRangeBonus | int | 2 | |
Rules(md).ini | [CombatDamage] | OpenToppedDamageMultiplier | float | 1.0 | |
Rules(md).ini | [CombatDamage] | OpenToppedRangeBonus | int | 2 | |
Rules(md).ini | [CombatDamage] | OpenToppedWarpDistance | int | 5 | |
Rules(md).ini | [CombatDamage] | OverloadCount | vector<int> | {} | |
Rules(md).ini | [CombatDamage] | OverloadDamage | vector<int> | {} | |
Rules(md).ini | [CombatDamage] | OverloadFrames | vector<int> | {} | |
Rules(md).ini | [CombatDamage] | MindControlAttackLineFrames | int | 15 | |
Rules(md).ini | [CombatDamage] | DrainAnimationType | Animation | 0 | + |
Rules(md).ini | [CombatDamage] | DrainMoneyFrameDelay | int | 100 | |
Rules(md).ini | [CombatDamage] | DrainMoneyAmount | int | 0 | |
Rules(md).ini | [CombatDamage] | FallingDamageMultiplier | float | 1.0 | |
Rules(md).ini | [CombatDamage] | CurrentStrengthDamage | boolean | 1 | |
Rules(md).ini | [CombatDamage] | ControlledAnimationType | Animation | 0 | + |
Rules(md).ini | [CombatDamage] | PermaControlledAnimationType | Animation | 0 | + |
Rules(md).ini | [CombatDamage] | IonCannonWarhead | WarheadType | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultLargeGreySmokeSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultSmallGreySmokeSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultSparkSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultLargeRedSmokeSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultSmallRedSmokeSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultDebrisSmokeSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultFireStreamSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultTestParticleSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | DefaultRepairParticleSystem | ParticleSystem | 0 | + |
Rules(md).ini | [CombatDamage] | BerzerkAllowed | boolean | 0 | |
Rules(md).ini | [CombatDamage] | TurboBoost | float | 1.5 | |
Rules(md).ini | [CombatDamage] | AtomDamage | int | 1000 | |
Rules(md).ini | [CombatDamage] | BallisticScatter | float | 256 | |
Rules(md).ini | [CombatDamage] | BridgeStrength | int | 1000 | |
Rules(md).ini | [CombatDamage] | C4Delay | float | 0.03 | |
Rules(md).ini | [CombatDamage] | Crush | float | 384 | |
Rules(md).ini | [CombatDamage] | ExpSpread | float | 0.5 | |
Rules(md).ini | [CombatDamage] | FireSuppress | float | 256 | |
Rules(md).ini | [CombatDamage] | HomingScatter | float | 512 | |
Rules(md).ini | [CombatDamage] | MaxDamage | int | 1000 | |
Rules(md).ini | [CombatDamage] | MinDamage | int | 1 | |
Rules(md).ini | [CombatDamage] | TiberiumExplosive | boolean | 0 | |
Rules(md).ini | [CombatDamage] | PlayerAutoCrush | boolean | 0 | |
Rules(md).ini | [CombatDamage] | PlayerReturnFire | boolean | 0 | |
Rules(md).ini | [CombatDamage] | PlayerScatter | boolean | 0 | |
Rules(md).ini | [CombatDamage] | TreeTargeting | boolean | 0 | |
Rules(md).ini | [CombatDamage] | Incoming | int | 0 | |
Rules(md).ini | [CombatDamage] | CollapseChance | int | 100 |