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Template:Reflist

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This template is used to create a reference list in small font for an article. Note that there is no consensus that small font size should always be used for all references; when normal-sized font is more appropriate on an article, use <references /> instead.

To use this template, type {{Reflist}} where you would normally type <references/>.

Parameters

Parameters Default values Optional values Descriptions
1 or content <references /> Any syntactic strings The 1st parameter without name or the parameter content. The references or any words you want to contained in the box.
w or width 100% CSS width Set the width of the box.
h or height 300px CSS height Set the max height of the box.

Examples

Code
{{Reflist|{{:Special:RecentChanges|limit=500|days=15}}|h=400px}}
Result
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

15 November 2024

     12:11 User creation log User account IndianaBatchelor talk contribs was created ‎

13 November 2024

11 November 2024

 m   06:15  IsGattling diffhist Testid123 talk contribs
 m   06:08  Report diffhist Testid123 talk contribs

10 November 2024

 m   15:37  IsGattling‎‎ 7 changes history [Testid123‎ (7×)]
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15:37 (cur | prev) Testid123 talk contribs
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15:23 (cur | prev) Testid123 talk contribs
 m   
15:20 (cur | prev) Testid123 talk contribs
 m   
15:07 (cur | prev) Testid123 talk contribs
 m   
15:06 (cur | prev) Testid123 talk contribs
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15:01 (cur | prev) Testid123 talk contribs
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14:58 (cur | prev) Testid123 talk contribs
 m   14:26  Explosion diffhist Testid123 talk contribs

8 November 2024

     12:09  Rules.ini diffhist DeathFish talk contribs (There should not be a MOD file description here, even if its encrypted file has been cracked or there are numerous unauthorized modifications)
     10:43  Explosion diffhist Starkku talk contribs (Added a note about special case for Explosion for VehicleTypes)

7 November 2024

N    00:39  AlliedSolidTransparency diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether buildings of allied players are considered transparent for firing through them even if solid. If '''yes''', owning players and their allies can fire through a building without the bullet hitting it.")
N    00:37  SolidHeight diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|BuildingTypes}} |ares=yes |aresflag=yes }} How tall the solid part of the building is considered to be, measured in cells '''(each cell has a height of 256 leptons)''', so buildings with a large amount of clear space near their top can allow projectiles to fly through that space. Negative values '''(e.g. -1)''' tell the game to consider the building’s full Heig...")
N    00:35  SolidLevel‎‎ 2 changes history [Testid123‎ (2×)]
 m   
00:35 (cur | prev) Testid123 talk contribs
N    
00:33 (cur | prev) Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|integer}} |default=0 |types={{categ|Projectile}} |ares=yes |aresflag=yes }} The highest level of solidity this projectile will consider as easily destructible when targeting. If a Solid Building with a solidity level of this or lower is in the way to the actual target, the unit will fire anyhow, first destroying all obstacles. If it is lower than the building’s level, then the unit cannot fire an...")
N    00:28  SubjectToBuildings diffhist Testid123 talk contribs (Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|Projectile}} |ares=yes |aresflag=yes }} Whether or not this projectile can be blocked by solid buildings.")