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Category:INI Flags: Difference between revisions
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trocoudron | |||
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. | The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials. |
Revision as of 23:08, 28 October 2007
trocoudron The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,501 total.
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- LANScrollText
- LANTaunts
- LargeFire
- LargeVisceroid
- Laser
- LaserColor
- LaserDuration
- LaserFence
- LaserFencePost
- LaserInnerColor
- LaserOuterColor
- LaserOuterSpread
- LaserTargetColor
- LastNickSlot
- LastTilesInSet
- Layer
- LazyCurve
- LeadershipRating
- LeaveBioReactorSound
- LeaveGrinderSound
- LeaveRubble
- LeaveTransportSound
- LeftSidebarDown
- LeftSidebarUp
- LegalTarget
- Length
- LeptonMindControlOffset
- LeptonsPerFireIncrease
- LeptonsPerSightIncrease
- LetsDoTheTimeWarpInAgain
- LetsDoTheTimeWarpOutAgain
- Level
- Lifetime
- LightBlueTint
- LightGreenTint
- LightIntensity
- Lightning.BoltExplosion
- Lightning.Bolts
- Lightning.CloudHeight
- Lightning.Clouds
- Lightning.Debris
- Lightning.DebrisMax
- Lightning.DebrisMin
- Lightning.Duration
- Lightning.HitDelay
- Lightning.IgnoreLightningRod
- Lightning.PrintText
- Lightning.RadarOutage
- Lightning.RadarOutageAffects
- Lightning.ScatterCount
- Lightning.ScatterDelay
- Lightning.Separation
- Lightning.Sounds
- LightningBolt
- LightningCellSpread
- LightningDamage
- LightningDeferment
- LightningHitDelay
- LightningPrintText
- LightningRod
- LightningScatterDelay
- LightningSeparation
- LightningSound
- LightningSounds
- LightningStormDuration
- LightningWarhead
- LightRedTint
- LightSize
- LightVisibility
- LimboLaunch
- Limit
- LimpetFactor
- LineMultiplier
- LineTrailColor
- LineTrailColorDecrement
- LineTrailColorOverride
- ListIndex
- Loadable
- LoadingTheme
- LoadScreenText.Name
- LoadScreenText.SpecialName
- Lobber
- LobMusic
- Locale
- LocalRadarColor
- Locomotor
- LoopCount
- LoopEnd
- LoopStart
- LooseRecruit
- Lose
- LostEvaEvent
- LowerCell
- LowPowerPenaltyModifier
- LowRadarColor
M
- MakeInfantry
- MakeInfantryOwner
- MakesDisguise
- Malicious
- ManualControl
- ManualReload
- Maps/Section: Actions
- Maps/Section: Aircraft
- Maps/Section: AITriggerTypesEnable
- Maps/Section: CellTags
- Maps/Section: Events
- Maps/Section: Infantry
- Maps/Section: Smudge
- Maps/Section: Structures
- Maps/Section: Terrain
- Maps/Section: Triggers
- Maps/Section: Tubes
- Maps/Section: Units
- Maps/Section: VariableNames
- Maps/Section: Waypoints
- MapType
- MarbleMadness
- MasterMindOverloadDeathSound
- Max
- MaxAngularVelocity
- MaxBlockCount
- MaxDamage
- MaxDC
- MaxDebris
- MaxEC
- MaximumAIDefensiveTeams
- MaximumBaseDefenseValue
- MaximumBuildingPlacementFailures
- MaximumCheerRate
- MaximumQueuedObjects
- MaxIQLevels
- MaxLowPowerProductionSpeed
- MaxMoney
- MaxNumberOccupants
- MaxPlayer
- MaxPlayers
- MaxTrees
- MaxUnitCount
- MaxVeinholeGrowth
- MaxVelocityWhenFollowing
- MaxVelocityWhenHappy
- MaxVelocityWhenPissedOff
- MaxWaypointPathLength
- MaxXYVel
- MaxZVel
- MCVDeploy
- MCVRedeploys
- MCVRepacks
- MCVUndeploy
- MenuText.Status
- Message.Abort
- Message.Activate
- Message.CannotFire
- Message.Capture
- Message.Color
- Message.Detected
- Message.FirerColor
- Message.InsufficientFunds
- Message.Launch
- Message.Lost
- Message.Ready
- MessageCharTyped
- MessageDelay
- MessageTextColor
- MetallicDebris
- Meteorites
- MidPoint
- MigAttackCursor
- MinAngularVelocity
- MinDamage
- MindClearedSound
- MindControl
- MindControl.Permanent
- MindControlAttackLineFrames
- MindControlDecision
- MindControlRingOffset
- MinDebris
- MineAware
- MinimumAIDefensiveTeams
- MinimumRange
- MinLowPowerProductionSpeed
- MinMoney
- MinPlayer
- MinPlayers
- MinUnitCount
- MinVolume
- MinZVel
- MinZVelocity
- Missile.Custom
- Missile.PauseFrames
- Missile.PitchFinal
- Missile.PitchInitial
- Missile.TiltFrames
- Missile.TurnRate
- MissileROTVar
- MissileSafetyAltitude
- MissileSpawn
- MissileSpeedVar
- MobileFire
- ModemName