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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 225 results in range #1 to #225.
A
- AA
- Acceleration
- AccelerationDuration
- AccelerationFactor
- AccelerationProbability
- Accessibility
- Action
- ActiveAnimFourX
- ActiveAnimThreeX
- ActiveAnimTwoX
- Agent
- AIBaseSpacing
- AIBuildsWalls
- AIBuildThis
- AIDifficulty
- AIHateDelays
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AircraftFogReveal
- Airspeed
- AllowHiResModes
- AllToCheer
- AlternateFlightLevel
- AlternateSpeed
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimPalette
- Arm
- AtmosphereEntry
- AttackingAircraftSightRange
B
- BallisticScatter
- BarrelDebris
- BarrelExplode
- BarrelParticle
- BerzerkAllowed
- Bouncer
- BridgeExplosions
- BuildPower
C
- C4Delay
- Cameo
- CanApproachTarget
- Capturable
- CD
- CenterBase
- CenterOnRadarEvent
- Charges
- Cloakable
- CloakRadiusInCells
- Color
- CombatantSelect
- ConstructionYard
- Crusher
D
- DamageParticleSystems
- DamageSmokeOffset
- DeployObject
- Description
- DigSound
- DirtTrackTunnels
- DirtTunnels
- Dock
- DoubleOwned
- Drag
E
F
G
H
- HSBuilding
- HunterSeekerAscentSpeed
- HunterSeekerDescendProximity
- HunterSeekerDescentSpeed
- HunterSeekerDetonateProximity
- HunterSeekerEmergeSpeed
I
- IgnoreGlobalAITriggers
- Immune
- InitialBoost
- IntentionalDeacceleration
- IntentionalDriftVelocity
- IonSensitive
- IQ
- IsBaseDefense
- IsCoreDefender
- IsLimpetDrone
- IsMeteor
- IsMeteor
- IsMobileEMP
- IsPowered
- IsThreatRatingNode
L
- LaserFence
- LaserFencePost
- LaserOuterColor
- LaserOuterSpread
- LegalTarget
- LightIntensity
- LightningRod
- LimpetFactor
- Lobber
- LoopCount
- LoopEnd
- LoopStart
M
- MaxBlockCount
- MaxCharge
- MaximumQueuedObjects
- MaxVelocityWhenFollowing
- MaxVelocityWhenHappy
- MaxVelocityWhenPissedOff
- MyEffectivenessCoefficient
N
O
P
R
S
- SBarrelLength
- ScatterObject
- ScreenCapture
- SecondaryFireFLH
- Sensors
- Sequence
- SetView
- SidebarDown
- SidebarUp
- SmallFire
- SpecialThreatValue
- Start
- StartCharge
- StartFacing
- StartPitch
- StopObject
- SurvivorDivisor
- SurvivorRate
T
- TeamAddSelect
- TeamCenter
- TeamCreate
- TeamSelect
- Tiberium (INI flag)
- Tiberium (INI flag)
- Tiberium (INI flag)
- TiberiumChainReaction
- TiberiumHeal
- TiberiumHeal
- TiberiumToSpawn
- ToggleRepair
- ToggleSell
- TooBigToFitUnderBridge
- TrackedDownhill
- TrackedUphill
- TrackTunnels
- TreeFire
- TreeFlammability
- Tunnels
- TurretSpins
- Type
- TypeImmune
- TypeSelect
U
V
- VehicleThief
- Veinhole
- VeteranArmor
- VeterancyNav
- VeteranRatio
- View
- VoxelBarrelOffsetToBarrelEnd
- VoxelBarrelOffsetToBuildingPivotPoint
- VoxelBarrelOffsetToPitchPivotPoint
- VoxelBarrelOffsetToRotatePivotPoint
- VoxelBarrelScale


