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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
AttachEffect.Animation (2) ·
AttachEffect.AnimResetOnReapply (2) ·
AttachEffect.ArmorMultiplier (2) ·
AttachEffect.Cloakable (2) ·
AttachEffect.Cumulative (2) ·
AttachEffect.Delay (2) ·
AttachEffect.DiscardOnEntry (2) ·
AttachEffect.Duration (2) ·
AttachEffect.FirepowerMultiplier (2) ·
AttachEffect.ForceDecloak (2) ·
AttachEffect.InitialDelay (2) ·
AttachEffect.PenetratesIronCurtain (2) ·
AttachEffect.ROFMultiplier (2) ·
AttachEffect.SpeedMultiplier (2) ·
AttachEffect.TemporalHidesAnim (2)
None (257) ·
0.2 (1) ·
0.3 (1) ·
All versions. (1) ·
0.1 Only (1) ·
0.1+ (1) ·
0.1+. (6) ·
0.2+. (23) ·
0.2+. For similar feature in version 0.1, see [[WaterVoxel|WaterVoxel]]. (1) ·
0.2-2.0. (1) ·
0.2 (2) ·
0.4+. (10) ·
0.5+. (12) ·
0.6+. (2) ·
0.6 (1) ·
0.7+ (3) ·
0.7+. (1) ·
0.8+ (1) ·
0.9+. (4) ·
0.9 (1) ·
0.A+. (2) ·
0.A (1) ·
0.B+. (3) ·
0.C+. (10) ·
0.D+. (5) ·
0.E+. (1) ·
0.E (1) ·
2.0+. (8) ·
2.0 (1) ·
3.0+. (6) ·
All versions.. (3) ·
All versions. (18) ·
New in version 0.1.
Changed in version 0.B. (1) ·
New in version 0.1. (1) ·
New in version 0.2. (1)
Showing below up to 250 results in range #1 to #250.
A
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- AffectsEnemies
- AffectsOwner
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIBaseNormal
- AIFriendlyDistance
- AIInnerBase
- AIRandomSelectionWeight
- AirburstSpread
- AirRate
- AlliedSolidTransparency
- AllowBypassBuildLimit
- AllowParallelAIQueues
- ApplyDamage
- AroundTarget
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect
- AttachEffect.Animation
- AttachEffect.AnimResetOnReapply
- AttachEffect.ArmorMultiplier
- AttachEffect.Cloakable
- AttachEffect.Cumulative
- AttachEffect.Delay
- AttachEffect.DiscardOnEntry
- AttachEffect.Duration
- AttachEffect.FirepowerMultiplier
- AttachEffect.ForceDecloak
- AttachEffect.InitialDelay
- AttachEffect.PenetratesIronCurtain
- AttachEffect.ROFMultiplier
- AttachEffect.SpeedMultiplier
- AttachEffect.TemporalHidesAnim
- AutoRepel
B
- BallisticScatter.Max
- Beam.Amplitude
- Beam.Duration
- Beam.IsHouseColor
- Berserk.ROFMultiplier
- BerserkROFMultiplier
- Bolt.ParticleSystem
- Bounty.Display
- Bounty.Value
- BountyDisplay
- BountyEnablers
- BuildTime.MultipleFactory
- BuiltAt
- Bunker.Raidable
C
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CanBeDriven
- CanBeOccupiedBy
- CanBeReversed
- CanDrive
- CanPassiveAquire.Cloak
- CanPassiveAquire.Guard
- Carryall.Allowed
- Carryall.SizeLimit
- CellSpread.MaxAffect
- ChronoInfantryCrush
- Chronoshift.Allow
- Chronoshift.Crushable
- Chronoshift.IsVehicle
- Chronosphere.BlastDest
- Chronosphere.BlastSrc
- Chronosphere.BlowUnplaceable
- Chronosphere.ReconsiderBuildings
- CivilianEnemy
- Cloakable.Allowed
- Cloakable.Deployed
- Cloakable.Powered
- Cloakable.Stages
- CloakHeight
- Cloneable
- ClonedAs
- ClonedAt
- CloningFacility
- Convert.Deploy
- Convert.Land
- Convert.Script
- Convert.Water
- CrashSpin
- Crew.EngineerChance
- Crew.TechnicianChance
- Culling.BelowHealth
- Culling.Chance
- Cursor
- Cursor.Attack
- Cursor.AttackOutOfRange
- Cursor.Deploy
- Cursor.Enter
- Cursor.Move
- Cursor.NoDeploy
- Cursor.NoEnter
- Cursor.NoMove
- Cursor.Spy
- CustomPalette
D
- DamageAirConsiderBridges
- DamageAirThreshold
- Debris.Chance
- DebugKeysEnabled
- DecloakSound
- DecloakSound
- DefaultDisguise
- Deliver.BaseNormal
- Deliver.Owner
- Deliver.Types
- DesignatorRange
- DisableWeapons.Duration
- DiskLaserAnimEnabled
- Dominator.Capture
- Dominator.CaptureImmuneToPsionics
- Dominator.CaptureMindControlled
- Dominator.CapturePermaMindControlled
- Dominator.ControlAnim
- Dominator.FireAtPercentage
- Dominator.FirstAnim
- Dominator.FirstAnimHeight
- Dominator.PermanentCapture
- Dominator.Ripple
- Dominator.SecondAnim
- Dominator.SecondAnimHeight
- Drain.Amount
- Drain.Local
- DropPod.Maximum
- DropPod.Minimum
- DropPod.Types
- DropPod.Veterancy
- DropPodMaximum
- DropPodMinimum
- DropPodTrailer
- DropPodTypes
E
- EffectsRequireDamage
- EffectsRequireVerses
- EMP.Cap
- EMP.Duration
- EMP.Sparkles
- EmptyReloadAmount
- EnemyInsignia
- EngineerRepairable
- EVA.ElitePromoted
- EVA.VeteranPromoted
- Experience.AirstrikeModifier
- Experience.FromAirstrike
- Experience.FromPassengers
- Experience.MindControlSelfModifier
- Experience.MindControlVictimModifier
- Experience.PassengerModifier
- Experience.PromotePassengers
- Experience.SpawnModifier
- Experience.SpawnOwnerModifier
- ExplosionDamage
F
- Factory.ExplicitOnly
- FactoryOwners
- FactoryOwners.Forbidden
- FactoryOwners.HasAllPlans
- FactoryOwners.Permanent
- Fake
- FakeOf
- FallRate.NoParachute
- FallRate.NoParachuteMax
- FallRate.Parachute
- FallRate.ParachuteMax
- File.Flag
- File.LoadScreen
- File.LoadScreenPAL
- File.Taunt
- Firestorm.Wall
G
I
- ImmuneToAbduction
- ImmuneToBerserk
- ImmuneToEMP
- InfantryElectrocuted
- InfDeathAnim
- InhibitorRange
- Insignia.ShowEnemy
- IronCurtain.Cap
- IronCurtain.Duration
- IronCurtain.Flash
- IronCurtain.Modifier
- IronCurtainFlash
- IsCow
- IsDesolator
- IsPassable
K
- KeepAlive
- KillDriver
- KillDriver.Chance
- KillDriver.KillBelowPercent
- KillDriver.Owner
- KillDriver.RemoveVeterancy
L
- LaserThickness
- Lightning.BoltExplosion
- Lightning.Bolts
- Lightning.CloudHeight
- Lightning.Clouds
- Lightning.Debris
- Lightning.DebrisMax
- Lightning.DebrisMin
- Lightning.Duration
- Lightning.HitDelay
- Lightning.IgnoreLightningRod
- Lightning.PrintText
- Lightning.RadarOutage
- Lightning.RadarOutageAffects
- Lightning.ScatterCount
- Lightning.ScatterDelay
- Lightning.Separation
- Lightning.Sounds
- ListIndex
- LoadingTheme
- LoadScreenText.Name
- LoadScreenText.SpecialName
- LostEvaEvent
M
- MakeInfantryOwner
- Malicious
- MenuText.Status
- Message.Abort
- Message.Activate
- Message.CannotFire
- Message.Capture
- Message.Color
- Message.Detected
- Message.FirerColor
- Message.InsufficientFunds
- Message.Launch
- Message.Lost
- Message.Ready
- Message.SilosNeeded
- MessageTextColor
- MindControl.Permanent
- MultiplayerScore.LoseTheme
- MultiplayerScore.WinTheme


