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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- ActiveAnimFourPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimTwoPoweredEffect
- AddPlanningModeCommandSound
- AffectsAllies
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIExtraRefineries
- AIForcePredictionFudge
- AIIonCannonTechCenterValue
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- Allied
- AlliedWallTransparency
- AlliesAllowed
- AltCameo
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- AreaFire
- ArmorAircraftMult
- ArmorInfantryMult
- ArmorUnitsMult
- AssaultAnim
B
- BaseUnderAttackSound
- BerserkColor
- BombAttachSound
- BombDisarm
- BombTickingSound
- BridgeDestruction
- BuildingDieSound
- BuildingRepairedSound
- BuildOffAlly
- BuildTimeMultiplier
- BuildupSound
- Bullets
- BunkerWallsDownSound
- BunkerWallsUpSound
- ButtonList
C
- CanBeach
- CanBeHidden
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanRetaliate
- Carry
- CarrySounds
- CellInset
- CellSpread
- Cheer
- CheerSound
- CheerSounds
- ChronoBeamColor
- ChronoDelay
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoOutSound
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- ConsideredAircraft
- Control
- CrateArmourSound
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CrateSpeedSound
D
- DamageFireOffsetX
- DamageSound
- DamSmkOffScrnRel
- DeadBodies
- DefenseTab
- Delay
- Delete
- DeployedSounds
- Deployer
- DeploySound
- DeploySounds
- DetectionDistance
- Die1Sounds
- Die2Sounds
- DieSound
- DisableShadowCache
- DisableVoxelCache
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DiskLaserChargeUp
- DistributedFire
- DistributedWeaponFire
- DominatorAmbient
- DominatorAmbientChangeRate
- DominatorBlue
- DominatorDamage
- DominatorFireAtPercentage
- DominatorFirstAnim
- DominatorGreen
- DominatorGround
- DominatorLevel
- DominatorSecondAnim
- DoubleThick
- Down
- DownReport
- DownSounds
- Drainable
E
- EligibileForAllyBuilding
- EliteOccupyWeapon
- ElitePrimaryFireFLH
- EliteSecondaryFireFLH
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EndPlanningModeSound
- ExecutePlanSound
F
- FireFlySounds
- FireInTransport
- FireOnce
- FireProneSounds
- FireUpSounds
- FlashSidebarTabFrames
- Fly
- FlySounds
- FShift
G
H
I
- Idle1Sounds
- Idle2Sounds
- IdleAnimPowered
- IdleAnimPoweredEffect
- IdleAnimPoweredLight
- IdleAnimYSort
- IFV Weapon System
- IFVTransformSound
- ImmuneToPsionics
- InfantryBlinkDisguiseTime
- InfantryTab
- IsHouseColor
- IsLine
- IsSelectableCombatant
- IvanBomb
- IvanWarhead
L
- LeaveRubble
- LeptonMindControlOffset
- LineMultiplier
- LowPower
- LowPowerDamaged
- LowPowerPowered
- LowPowerPoweredEffect
- LowPowerPoweredLight
- LowPowerPoweredSpecial
- LowPowerX
- LowPowerY
- LowPowerYSort
- LowPowerZAdjust
M
- MagnaBeamColor
- MakesDisguise
- MasterMindOverloadDeathSound
- MaximumCheerRate
- MaxNumberOccupants
- MaxPlayers
- MaxUnitCount
- MessageCharTyped
- MindClearedSound
- MindControlRingOffset
- MinUnitCount
- MinVolume
- MoneyIncrement
- MoveSound
- MovieOff
- MovieOn
- MultiEngineer
- MutateExplosion
- MutateExplosionWarhead
- MutateWarhead
N
O
- Occupier
- OccupyDamageMultiplier
- OccupyHeight
- Occupyheight
- OccupyROFMultiplier
- OccupyWeaponRange
- OmniCrusher
- OmniCrushResistant
- OmniFire
- OpenToppedDamageMultiplier
- OpenToppedRangeBonus
- OpenToppedWarpDistance
- OreTwinkle
P
- PackupSound
- Panic
- PanicSounds
- Paradrop
- ParadropSounds
- PenetratesBunker
- PipsDrawForAll
- PipWrap
- PlanningMode
- Poison
- PoweredSpecial
- PreProductionAnimGarrisoned
- PrerequisiteOverride
- PrerequisiteProc
- PrismType
- Prone
- ProneSounds
- Psychedelic
- PsychicDamage
- PsychicSensorDetectAttach
- PurifierBonus


