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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AA
- AALimit
- AARatio
- AccelerationFactor
- Accessibility
- Action
- ActiveAnimFourPoweredEffect
- ActiveAnimFourPoweredLight
- ActiveAnimFourX
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimThreePoweredEffect
- ActiveAnimThreePoweredLight
- ActiveAnimThreeX
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimTwoPoweredEffect
- ActiveAnimTwoX
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- AddPlanningModeCommandSound
- AffectsAllies
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBaseSpacing
- AIBuildsWalls
- AIBuildThis
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIDifficulty
- AIExtraRefineries
- AIForcePredictionFudge
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTechCenterValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AircraftFogReveal
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- Airspeed
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstripLimit
- AirstripRatio
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- Allied
- AlliedWallTransparency
- AlliesAllowed
- AllowedToStartInMultiplayer
- AllowHiResModes
- AllToCheer
- AltCameo
- AltHomeCell
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimHigh
- AnimLow
- AnimPalette
- AnimRate
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- AreaFire
- Arm
- ArmorAircraftMult
- ArmorInfantryMult
- ArmorUnitsMult
- AssaultAnim
- AtmosphereEntry
- AtomDamage
- AttackDelay
- AttackingAircraftSightRange
- AttackInterval
B
- BallisticScatter
- BarracksLimit
- BarracksRatio
- BarrelDebris
- BarrelExplode
- BarrelParticle
- BaseDefenseDelay
- BaseSizeAdd
- BaseUnderAttackSound
- BerserkColor
- BerzerkAllowed
- BlendedFog
- BombAttachSound
- BombDisarm
- BombTickingSound
- BridgeDestruction
- BridgeExplosions
- BridgeVoxelMax
- Brief
- BuildingDieSound
- BuildingRepairedSound
- BuildOffAlly
- BuildPower
- BuildTimeMultiplier
- Buildup
- BuildupSound
- Bullets
- BunkerWallsDownSound
- BunkerWallsUpSound
- BurstDelayX
- ButtonList
C
- C4Delay
- Cameo
- Camera
- CameraRange
- CanApproachTarget
- CanBeach
- CanBeHidden
- CanDetonateTimeBomb
- CanDisguise
- CanOccupyFire
- CanRetaliate
- Capturable
- Carry
- CarrySounds
- CD
- CellInset
- CellSpread
- CenterBase
- CenterOnRadarEvent
- ChargeAnim
- Cheer
- CheerSound
- CheerSounds
- ChronoBeamColor
- ChronoDelay
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoOutSound
- ChuteSound
- CivEvac
- Civilian
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- Cloakable
- CloakRadiusInCells
- CollapseChance
- Color
- ColorList
- CombatantSelect
- ComputerBaseDefenseResponse
- ConsideredAircraft
- ContentScan
- Control
- CrateArmourSound
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CrateSpeedSound
- CrateUnitSound
- CrawlSounds
- Crusher
- CrushWarhead
- CurrentStrengthDamage
- CustomRotor
D
- DamagedBuildingSmokeSystem
- DamagedUnitSmokeSystem
- DamageFireOffsetX
- DamageLevels
- DamageParticleSystems
- DamageSmokeOffset
- DamageSound
- DamSmkOffScrnRel
- Deacc
- DeadBodies
- DeathFrames
- DebrisSmokeSystem
- DefenseLimit
- DefenseRatio
- DefenseTab
- Deform
- Degenerates
- Delay
- Delete
- DeployedSounds
- Deployer
- DeployObject
- DeploySound
- DeploySounds
- Description
- DetectionDistance
- Die1Sounds
- Die2Sounds
- DieSound
- DirtTrackTunnels
- DirtTunnels
- DisableShadowCache
- DisableVoxelCache
- Disguised
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DiskLaserChargeUp
- DistributedFire
- DistributedWeaponFire
- Dock
- DominatorAmbient
- DominatorAmbientChangeRate
- DominatorBlue
- DominatorDamage
- DominatorFireAtPercentage
- DominatorFirstAnim
- DominatorGreen
- DominatorGround
- DominatorLevel
- DominatorSecondAnim
- DoubleOwned
- DoubleThick
- Down
- DownReport
- DownSounds
- Drainable
- DumbMyEffectivenessCoefficient
- DumbTargetDistanceCoefficient
- DumbTargetEffectivenessCoefficient
- DumbTargetSpecialThreatCoefficient
- DumbTargetStrengthCoefficient
- Duration


