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Difference between revisions of "Weapon"

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(Updated per the StyleGuide)
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{{stub}}
 
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{{cleanup}}
 
  
 
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A weapon in RA2 is an object which ''normally'' deals damage.
''' Allied General '''
 
An weapon in RA2 is an object which ''normally'' deals damage.
 
  
 
In RA2, an object can have 4 four weapons
 
In RA2, an object can have 4 four weapons
  
Primary= ; main weapon usually MG, cannon
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[[Primary]] - the main weapon.<br>
Secondary= ; anti-aircraft or deploy
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[[Secondary]] - a second weapon that usually affects a different TechnoType to the Primary one.<br>
ElitePrimary= ; new weapon to use when at 3 chevron status
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[[ElitePrimary]] - new Primary weapon to use when at 3 chevron status.<br>
EliteSecondary= ;new weapon to use when at 3 chevron status
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[[EliteSecondary]] - new Secondary weapon to use when at 3 chevron status.<br>
  
 
The IFV has multiple weapons dependent upon infantry inside.
 
The IFV has multiple weapons dependent upon infantry inside.
  
Weapons are modifed by a variety of factors including garrisoning and opentopped=yes which often
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Weapons are modifed by a variety of factors including garrisoning and <tt>[[OpenTopped|OpenTopped=yes ]]</tt> which often affects [[Damage]], [[Range]] and [[ROF|Rate of Fire (ROF)]]
effect damage, range and rate of fire (ROF)
 
  
Special weapons such as virtualscanner and v3launcher are often used by AI for targeting purposes or for spawning logic to work correctly.
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Special weapons such as the VirtualScanner and V3Launcher are often used by AI for targeting purposes or for spawning logic to work correctly.
  
  
 
{{WeaponsRelated}}
 
{{WeaponsRelated}}

Revision as of 00:42, 8 January 2008

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A weapon in RA2 is an object which normally deals damage.

In RA2, an object can have 4 four weapons

Primary - the main weapon.
Secondary - a second weapon that usually affects a different TechnoType to the Primary one.
ElitePrimary - new Primary weapon to use when at 3 chevron status.
EliteSecondary - new Secondary weapon to use when at 3 chevron status.

The IFV has multiple weapons dependent upon infantry inside.

Weapons are modifed by a variety of factors including garrisoning and OpenTopped=yes which often affects Damage, Range and Rate of Fire (ROF)

Special weapons such as the VirtualScanner and V3Launcher are often used by AI for targeting purposes or for spawning logic to work correctly.


Weapon c4.png Armament System related Flags on ModEnc