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Category:INI Flags
From ModEnc
The pages listed in this category are the direct entries to INI-flags with that name. Sometimes they also include additional information about the surrounding logic or tutorials.
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "INI Flags"
The following 200 pages are in this category, out of 2,468 total.
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- Damage
- DamagedBuildingSmokeSystem
- DamageDelay
- DamagedUnitSmokeSystem
- DamageFireTypes
- DamageLevels
- DamageParticleSystems
- DamageRadius
- DamageReducesReadiness
- DamageSelf
- DamageSmokeOffset
- DamageSound
- DamageToFirestormDamageCoefficient
- DamSmkOffScrnRel
- Deacc
- DeaccelerationFactor
- DeactivateSound
- DeadBodies
- DeathAnims
- DeathWeapon
- DeathWeaponDamageModifier
- Debris
- DebrisAnims
- DebrisMaximums
- DebrisSmokeSystem
- DebrisTypes
- DebugKeysEnabled
- DecloakToFire
- DefaultChronoSound
- DefaultDebrisSmokeSystem
- DefaultDisguise
- DefaultFirestormExplosionSystem
- DefaultFireStreamSystem
- DefaultLargeGreySmokeSystem
- DefaultLargeRedSmokeSystem
- DefaultMirageDisguises
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DefaultToGuardArea
- DefenseLimit
- DefenseRatio
- DefensesCostBonus
- DefenseTab
- Deform
- DeformThreshhold
- Degenerates
- Delay
- DelayedFireDelay
- DelayKillAtMax
- DelayKillFrames
- Delete
- DeleteObject
- DeleteOnStateLimit
- Deliver.BaseNormal
- Deliver.Owner
- Deliver.Types
- DemandLoad
- DemandLoadBuildup
- DeployDir
- DeployedCrushable
- Deployer
- DeployFacing
- DeployFire
- DeployFireWeapon
- DeployingAnim
- DeployObject
- DeploysInto
- DeploySound
- DeployTime
- DeployToFire
- DeployToLand
- DescendProximity
- Description
- DesignatorRange
- DestroyableBridges
- DestroyAnim
- DestroyParticleSystems
- DestroySmokeOffset
- DestroyWalls
- DetailBufferZoneWidth
- DetailLevel
- DetailMinFrameRateMovie
- DetailMinFrameRateNormal
- DetectDisguise
- DetectDisguiseRange
- DetectionDistance
- DialMethod
- DieSound
- Difficulty
- Dig
- DigSound
- DirectRocker
- DirectRockingCoefficient
- Disableable
- DisableableFromShell
- DisabledDisguiseDetectionPercent
- DisableLoadScreenText
- DisableShadowCache
- DisableVoxelCache
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DisguiseWhenStill
- DiskLaser
- DiskLaserChargeUp
- DisplayAsian
- DisplayLatin
- DissolveUnfilledTeamDelay
- Distance within the iso-CnC engine
- DistributedFire
- DistributedWeaponFire
- DMislAcceleration
- DMislAltitude
- DMislBodyLength
- DMislDamage
- DMislEliteDamage
- DMislEliteWarhead
- DMislPauseFrames
- DMislPitchFinal
- DMislPitchInitial
- DMislRaiseRate
- DMislTiltFrames
- DMislTurnRate
- DMislType
- DMislWarhead
- Dock
- DockUnload
- Doggie
- Dominator.Capture
- Dominator.CaptureImmuneToPsionics
- Dominator.CaptureMindControlled
- Dominator.CapturePermaMindControlled
- Dominator.ControlAnim
- Dominator.FireAtPercentage
- Dominator.FirstAnim
- Dominator.FirstAnimHeight
- Dominator.PermanentCapture
- Dominator.Ripple
- Dominator.SecondAnim
- Dominator.SecondAnimHeight
- DominatorAmbient
- DominatorAmbientChangeRate
- DominatorBlue
- DominatorCaptureRange
- DominatorDamage
- DominatorFireAtPercentage
- DominatorFirstAnim
- DominatorGreen
- DominatorGround
- DominatorLevel
- DominatorRed
- DominatorSecondAnim
- DominatorWarhead
- DontScore
- DoorAnim
- DoubleOwned
- DoubleThick
- Down
- DownReport
- Drag
- Drain.Amount
- Drain.Local
- Drainable
- DrainAnimationType
- DrainMoneyAmount
- DrainMoneyFrameDelay
- DrainWeapon
- DrawBoltAsLaser
- DrawFlat
- Dropping
- DropPod
- Droppod
- DropPod.Maximum
- DropPod.Minimum
- DropPod.Types
- DropPod.Veterancy
- DropPodAngle