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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AA
- AALimit
- AARatio
- Acceleration
- Acceleration
- AccelerationDuration
- AccelerationFactor
- AccelerationProbability
- Accessibility
- Action
- ActiveAnimFourPoweredLight
- ActiveAnimFourX
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimThreePoweredLight
- ActiveAnimThreeX
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimTwoX
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- ActsLike
- AIBaseSpacing
- AIBuildsWalls
- AIBuildThis
- AIDifficulty
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AircraftFogReveal
- Airspeed
- AirstripLimit
- AirstripRatio
- AllowedToStartInMultiplayer
- AllowHiResModes
- AllToCheer
- AlternateFlightLevel
- AlternateSpeed
- AltHomeCell
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimHigh
- AnimLow
- AnimPalette
- AnimRate
- Arm
- Armor
- Armor
- AtmosphereEntry
- AtomDamage
- AttackDelay
- AttackingAircraftSightRange
- AttackInterval
- AV
B
- BallisticScatter
- BarracksLimit
- BarracksRatio
- BarrelDebris
- BarrelExplode
- BarrelParticle
- BaseDefenseDelay
- BaseSizeAdd
- BerzerkAllowed
- BlendedFog
- BlowupSound
- BridgeExplosions
- BridgeVoxelMax
- Brief
- BuildPower
- Buildup
- BurstDelayX
C
- Camera
- CameraRange
- CanApproachTarget
- Capturable
- CD
- CenterBase
- CenterOnRadarEvent
- ChargeAnim
- Charges
- ChuteSound
- CivEvac
- Civilian
- Climb
- Cloakable
- CloakDetectionRadius
- CloakRadiusInCells
- CollapseChance
- CollateralDamageCoefficient
- Color
- ColorList
- CombatantSelect
- ComputerBaseDefenseResponse
- ContentScan
- CraterLevel
- Craters
- Creep
- Crew
- CruiseHeight
- CrumbleSound
- Crusher
- CustomRotor
D
- DamagedBuildingSmokeSystem
- DamagedUnitSmokeSystem
- DamageLevels
- DamageParticleSystems
- DamageSmokeOffset
- Deacc
- DeathFrames
- DebrisSmokeSystem
- DefaultFirestormExplosionSystem
- DefenseLimit
- DefenseRatio
- Deform
- Degenerates
- DemandLoad
- DemandLoadBuildup
- DeployObject
- Description
- DirtTrackTunnels
- DirtTunnels
- Disguise
- Disguised
- Dock
- DoubleOwned
- Drag
- DumbMyEffectivenessCoefficient
- DumbTargetDistanceCoefficient
- DumbTargetEffectivenessCoefficient
- DumbTargetSpecialThreatCoefficient
- DumbTargetStrengthCoefficient
- Duration
E
F
- Factory
- FillSilos
- FinalDamageState
- FireUp
- Flamer
- Fraidycat
- FreeAfterPlaying
- FreeBuildup
- FreeLoad
- FreeLoadBuildup
G
H
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- HasSpotlight
- HasStupidGuardMode
- Helipad
- HelipadLimit
- HelipadRatio
- High
- HomingScatter
- HSBuilding
- HunterSeekerAscentSpeed
- HunterSeekerDescendProximity
- HunterSeekerDescentSpeed
- HunterSeekerDetonateProximity
- HunterSeekerEmergeSpeed
I
- ICBMLauncher
- IceGrowthEnabled
- IdleActionFrequency
- IdleAnimX
- IdleAnimY
- IgnoreGlobalAITriggers
- Immune
- ImmuneToVeins
- InitialBoost
- InitTime
- IntentionalDeacceleration
- IntentionalDriftVelocity
- IonSensitive
- IonStormWarhead
- IQ
- IsAnimated
- IsBaseDefense
- IsBigLaser
- IsCoreDefender
- IsJuggernaut
- IsLimpetDrone
- IsLimpetMine
- IsMobileEMP
- IsMobileStealth
- IsMobileWar
- IsPlug
- IsPowered
- IsTemple
- IsThreatRatingNode
- IsVeinhole
- IsWebImmune
J
L
- LaserFence
- LaserFencePost
- LaserOuterColor
- LaserOuterSpread
- LegalTarget
- LightIntensity
- LightningRod
- LightningSound
- LimpetFactor
- Lobber
- LoopCount
- LoopEnd
- LoopStart
- Lose


