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Projectile: Difference between revisions

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m just the block
Updated template.
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (names of Projectiles) / unsigned integers
|values=strings (names of Projectiles) / unsigned integers
|special=None
|default=null
|default=null
|types={{Categ|Weapon|Weapons}}, {{Categ|Maximums}}
|types={{Categ|Weapon|Weapons}}, {{Categ|Maximums}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 17:00, 5 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Projectile
File(s): Rules(md).ini
Values: strings (names of Projectiles) / unsigned integers
Default: null
Applicable to: Weapons, Maximums


As a Flag

In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.

In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)

As an Object

A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.

See Category: Projectile Flags for a list of flags applicable to Projectiles.


 Armament System related Flags on ModEnc