ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Projectile

From ModEnc
Revision as of 05:40, 1 September 2006 by Renegade (talk | contribs) (just the block)
Jump to navigation Jump to search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Projectile
File(s): Rules(md).ini
Values: strings (names of Projectiles) / unsigned integers
Special Values: None
Default: null
Applicable to: Weapons, Maximums


As a Flag

In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.

In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)

As an Object

A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.

See Category: Projectile Flags for a list of flags applicable to Projectiles.


 Armament System related Flags on ModEnc