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Difference between revisions of "Projectile"

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m (just the block)
(Updated template.)
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=strings (names of Projectiles) / unsigned integers
 
|values=strings (names of Projectiles) / unsigned integers
|special=None
 
 
|default=null
 
|default=null
 
|types={{Categ|Weapon|Weapons}}, {{Categ|Maximums}}
 
|types={{Categ|Weapon|Weapons}}, {{Categ|Maximums}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 19:00, 5 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Projectile
File(s): Rules(md).ini
Values: strings (names of Projectiles) / unsigned integers
Default: null
Applicable to: Weapons, Maximums


As a Flag

In all rules(md).ini based C&Cs, Projectile= determines which Projectile a weapon should use.

In Red Alert, it is also a valid flag of the [[[:Template:TTL]]] section, specifying the maximum amount of projectile types that can exist at the same time. (Note: In that case, the accepted values are unsigned integers. Definitely not names of projectiles.)

As an Object

A projectile is the part of the weapon which, after graphically flying through a certain path, calls the Warhead that does the damage.

See Category: Projectile Flags for a list of flags applicable to Projectiles.


Weapon c4.png Armament System related Flags on ModEnc