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Drilldown: flags legacy
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Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AA
- AALimit
- AARatio
- Abductor
- Abductor.AbductBelowPercent
- Abductor.Anim
- Abductor.ChangeOwner
- Acceleration
- AccelerationDuration
- AccelerationFactor
- AccelerationProbability
- Accessibility
- Action
- Action
- ActiveAnimFourPoweredEffect
- ActiveAnimFourX
- ActiveAnimPoweredEffect
- ActiveAnimThreePoweredEffect
- ActiveAnimThreeX
- ActiveAnimTwoPoweredEffect
- ActiveAnimTwoX
- AddPlanningModeCommandSound
- AffectsAllies
- AffectsEnemies
- AffectsOwner
- Agent
- AI.BaseDefenseCounts
- AI.BaseDefenses
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBaseSpacing
- AIBuildCounts
- AIBuildsWalls
- AIBuildThis
- AICaptureLowMoney
- AICaptureLowMoneyMark
- AICaptureLowPower
- AICaptureNormal
- AICaptureWounded
- AICaptureWoundedMark
- AIDefendAgainst
- AIDifficulty
- AIExtraCounts
- AIExtraRefineries
- AIForcePredictionFudge
- AIFriendlyDistance
- AIHateDelays
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTechCenterValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AIMinorSuperReadyPercent
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AIPlayers
- AIPlayers
- AIRandomSelectionWeight
- AirburstSpread
- AircraftCostBonus
- AircraftFogReveal
- AirDeathFallingSounds
- AirDeathFinishSounds
- AirDeathStartSounds
- AIRestrictReplaceTime
- AirportBound
- AirRangeBonus
- Airspeed
- Airstrike
- AirstrikeAbortSound
- AirstrikeAttackVoice
- AirstrikeRechargeTime
- AirstrikeTeam
- AirstrikeTeamType
- AirstripLimit
- AirstripRatio
- AISafeDistance
- AISlaveMinerNumber
- AISuperDefenseDistance
- AISuperDefenseFrames
- AISuperDefenseProbability
- AIVirtualPurifiers
- Allied
- AlliedBaseDefenseCounts
- AlliedBaseDefenses
- AlliedCrew
- AlliedDisguise
- AlliedSurvivorDivisor
- AlliedWallTransparency
- Allies
- AlliesAllowed
- AllowBypassBuildLimit
- AllowFind
- AllowHiResModes
- AllowModeToggle
- AllowPage
- AllowVRAMSidebar
- AllToCheer
- AllyChangeAllowed
- AltCameo
- AlternateFLHX
- AlternateFlightLevel
- AlternateSpeed
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimationProbability
- AnimPalette
- AnimToInfantry
- AntiAirValue
- AntiArmorValue
- AntiInfantryValue
- ApproachTargetResetMultiplier
- AreaFire
- Arm
- ArmorAircraftMult
- ArmorBuildingsMult
- ArmorDefensesMult
- ArmorInfantryMult
- ArmorUnitsMult
- AroundTarget
- AssaultAnim
- Assaulter
- ASW
- AtmosphereEntry
- AtomDamage
- AttachedParticleSystem
- AttachEffect
- AttachEffect.Duration
- Attack
- AttackCursorOnDisguise
- AttackCursorOnFriendlies
- AttackDelay
- AttackFriendlies
- AttackingAircraftSightRange
- AttackInterval
- AutocreateTime
- AutoCrush
- AutoScroll
B
- BerserkColor
- BerserkFriendly
- BerserkROFMultiplier
- BerzerkAllowed
- BerzerkAllowed I
- BlockagePathDelay
- Bombable
- BombAttachSound
- BombDisarm
- BombSight
- BombTickingSound
- Bouncer
- BounceSound
- Bounty.Display
- Bounty.Value
- BountyDisplay
- BountyEnablers
- BridgeDestruction
- BridgeExplosions
- BuildAA
- BuildBarracks
- BuildCat
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildDummy
- BuildHelipad
- BuildingAbandonedSound
- BuildingDamageSound
- BuildingDieSound
- BuildingGarrisonedSound
- BuildingRepairedSound
- BuildingsCostBonus
- BuildNavalYard
- BuildOffAlly
- BuildPDefense
- BuildPower
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildTime.MultipleFactory
- BuildTimeAircraftMult
- BuildTimeBuildingsMult
- BuildTimeDefensesMult
- BuildTimeInfantryMult
- BuildTimeMultiplier
- BuildTimeUnitsMult
- BuildupSound
- BuildWeapons
- BuiltAt
- Bullets
- Bunker
- Bunkerable
- BunkerDamageMultiplier
- BunkerROFMultiplier
- BunkerWallsDownSound
- BunkerWallsUpSound
- BunkerWeaponRangeBonus
- ButtonList
C
- C4Delay
- CallWaitString
- CallWaitStringIndex
- Cameo
- CameraRange
- CampaignMoneyDeltaEasy
- CampaignMoneyDeltaHard
- CampaignScore.OverParTheme
- CampaignScore.UnderParTheme
- CampDifficulty
- CanApproachTarget
- CanBeach
- CanBeDriven
- CanBeHidden
- CanBeOccupied
- CanBeReversed
- CanC4
- CanDetonateDeathBomb
- CanDetonateTimeBomb
- CanDisguise
- CanDrive


