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added note on current primary weapon
m Replacing Template:TTL with Template:F.
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The {{tt|Primary}} weapon is always used when:
The {{tt|Primary}} weapon is always used when:
*Force-firing at the ground
*Force-firing at the ground
*Attacking overlays (such as walls). Note that a unit whose {{TTL|Secondary}} weapon can attack walls, but {{tt|Primary}} weapon can't, will not, in fact, be able to attack walls.
*Attacking overlays (such as walls). Note that a unit whose {{f|Secondary|link}} weapon can attack walls, but {{tt|Primary}} weapon can't, will not, in fact, be able to attack walls.
*The unit's {{TTL|Secondary}} weapon's [[warhead]]'s {{TTL|Verses}} value for the {{TTL|Armor}} type of the target matches that for the unit's {{tt|Primary}} weapon.
*The unit's {{f|Secondary|link}} weapon's [[warhead]]'s {{f|Verses|link}} value for the {{f|Armor|link}} type of the target matches that for the unit's {{tt|Primary}} weapon.
{{NeedTesting}}
{{NeedTesting}}
*Scanning the area for targets.
*Scanning the area for targets.
<br>
<br>
{{Ra2}} and {{Yr}} introduced units with special-case methods for specifying weapons - the IFV, Prism Tank and Gattling Cannon use {{TTL|WeaponX}} in place of {{tt|Primary}}.
{{Ra2}} and {{Yr}} introduced units with special-case methods for specifying weapons - the IFV, Prism Tank and Gattling Cannon use {{f|WeaponX|link}} in place of {{tt|Primary}}.


==Current Primary Weapon==
==Current Primary Weapon==
The weapon that a unit considers to be its actual primary weapon is not always determined simply by {{tt|Primary}}. If the unit has both {{TTL|TurretCount}} and {{TTL|WeaponCount}} flags set then it will use {{TTL|WeaponX}} instead. If the unit is elite then it will use {{TTL|ElitePrimary}} or {{TTL|EliteWeaponX}} respectively instead.
The weapon that a unit considers to be its actual primary weapon is not always determined simply by {{tt|Primary}}. If the unit has both {{f|TurretCount|link}} and {{f|WeaponCount|link}} flags set then it will use {{f|WeaponX|link}} instead. If the unit is elite then it will use {{f|ElitePrimary|link}} or {{f|EliteWeaponX|link}} respectively instead.
<br>If a unit has a current primary weapon then it is used as the unit's default {{tt|[[DeathWeapon#For_TechnoTypes|DeathWeapon]]}}.
<br>If a unit has a current primary weapon then it is used as the unit's default {{tt|[[DeathWeapon#For_TechnoTypes|DeathWeapon]]}}.



Revision as of 08:26, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Primary
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Weapons)
Applicable to: TechnoTypes


Specifies the main weapon of the TechnoType for which this flag is set.

The Primary weapon is always used when:

  • Force-firing at the ground
  • Attacking overlays (such as walls). Note that a unit whose Secondary weapon can attack walls, but Primary weapon can't, will not, in fact, be able to attack walls.
  • The unit's Secondary weapon's warhead's Verses value for the Armor type of the target matches that for the unit's Primary weapon.

Template:NeedTesting

  • Scanning the area for targets.


Red Alert 2 and Yuri's Revenge introduced units with special-case methods for specifying weapons - the IFV, Prism Tank and Gattling Cannon use WeaponX in place of Primary.

Current Primary Weapon

The weapon that a unit considers to be its actual primary weapon is not always determined simply by Primary. If the unit has both TurretCount and WeaponCount flags set then it will use WeaponX instead. If the unit is elite then it will use ElitePrimary or EliteWeaponX respectively instead.
If a unit has a current primary weapon then it is used as the unit's default DeathWeapon.

See Also

 Armament System related Flags on ModEnc