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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- AACombat
- AIPlayers
- AITargetingType
- AlliedSurvivorDivisor
- Allies
- AllowFind
- AllowModeToggle
- AllowPage
- AllowVRAMSidebar
- AnimationProbability
- ApproachTargetResetMultiplier
- AscentSpeed
- ASW
- AttachedParticleSystem
- Attack
- AutocreateTime
- AutoCrush
- AutoScroll
B
- BailCount
- BailOut
- BarrelCompressFrames
- BarrelHoldFrames
- BarrelRecoverFrames
- BarrelStartPitch
- BarrelTravel
- Baud
- BeginMovie
- BerzerkAllowed I
- BlockagePathDelay
- BombSight
- BounceSound
- Bounty
- BountyAnim
- BountyCostMult
- BuildAA
- BuildBarracks
- BuildCheat
- BuildConst
- BuildDefense
- BuildDelay
- BuildHelipad
- BuildNavalYard
- BuildPDefense
- BuildRadar
- BuildRefinery
- BuildSpeed
- BuildTech
- BuildWeapons
C
- CallWaitString
- CallWaitStringIndex
- CampDifficulty
- CanRecalcApproachTarget
- CanTarget
- CanTargetHouses
- Category
- CenterView
- ChronalVortex
- Chrono
- ChronoDuration
- ChronoKillCargo
- ChronoTankDuration
- CloseRange
- ColorAdd
- ColorEx
- CompEasyBonus
- Compression
- ConcentricRadialIndicator
- ConcreteWalls
- CopyBlock
- Countries I
- CourseLockDuration
- CratesAppear
- CrateTrigger
- CreditReserve
- Credits
- Credits I
- Crush
- CrushSound
- CursorCheat
D
- DefaultRepairParticleSystem
- DefaultSmallGreySmokeSystem
- DefaultSmallRedSmokeSystem
- DefaultSparkSystem
- DefaultTestParticleSystem
- DeleteObject
- DeploySound I
- DescendProximity
- Description I
- Description II
- DestroyWalls
- DetectDisguise
- DetectDisguiseRange
- DialMethod
- Disableable
- DisabledDisguiseDetectionPercent
- DisableLoadScreenText
- DisplayAsian
- DisplayLatin
- DissolveUnfilledTeamDelay
- Distance within the iso-CnC engine
- Distance within the iso-CnC engine
- DrawBoltAsLaser
- DropPodAngle
- DropPodHeight
- DropPodPuff
- Duration
- Duration I
E
- Edge
- EliteBountyCostMult
- EliteGetsBounty
- EliteWeaponN
- EMPulseProjectile
- EMPulseWarhead
- EndMovie
- EnemyHealth
- EnemyHouseThreatBonus
- ErrorCorrection
- EscapeMovies
- EVerses
- EWGates
- Explosion
- Explosion/On Warheads
F
- FileOpen
- FireSupress
- FirewallDelta
- FirewallSettings
- Flags that developers should create
- Flags that developers should create
- Flags that developers should create
- FlameDamage
- FlashFrameTime
- FogRate
- Font
- ForbiddenHouses
- ForceLose
- ForcePortBase
- ForceWin
- FourthBaseDefenseCounts
- FourthCrew
- FourthPowerPlant
- FreeMoney
G
H
- HalfDamageSmokeLocation
- Handle
- Harvester
- HarvestersPerRefinery
- HarvesterTooFarDistance
- HarvesterUnit
- HealthNav
- HoverAcceleration
- HoverBob
- HoverBoost
- HoverBrake
- HoverDampen
- HoverHeight
- Hunter
I
- IceCrackSounds
- IceGrowthRate
- IceSolidifyFrameTime
- IncomingMessage
- InGameMusic
- InitStringIndex
- InitStrings
- Intro
- IonGround
- IonStorm
- IronCurtain
- IronCurtain
- IronCurtain/General
- IronCurtain/Recharge
- IRQ
- IsCanine
- IsIFV
- IsNormalPlane
- IsRailgun
- IsRubble
- IsScoreRepeat
- IsScoreShuffle
L
- LangFilter
- LANScrollText
- LANTaunts
- LastNickSlot
- LeftSidebarDown
- LeftSidebarUp
- LegalTarget I
- Length
- LightningBolt
- Limit
- LobMusic
- Locale
- LocalRadarColor
- LowerCell
- LowPowerPenaltyModifier
M
- ManualControl
- Maps/Section: Aircraft
- Maps/Section: AITriggerTypesEnable
- Maps/Section: CellTags
- Maps/Section: Events
- Maps/Section: Infantry
- Maps/Section: Smudge
- Maps/Section: Structures
- Maps/Section: Terrain
- Maps/Section: Triggers
- Maps/Section: Tubes
- Maps/Section: Units
- Maps/Section: VariableNames
- Maps/Section: Waypoints
- MaxIQLevels
- MaxLowPowerProductionSpeed
- MaxPlayer
- MaxTrees
- MaxVeinholeGrowth
- MCVRepacks
- MCVUndeploy
- MinDamage
- MindControlAttackLineFrames
- MineAware
- MinLowPowerProductionSpeed


