ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Drilldown: flags legacy
Jump to navigation
Jump to search
Choose a table:
- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
name:
Showing below up to 250 results in range #1 to #250.
A
- Acceleration
- Acceleration
- AccelerationDuration
- AccelerationFactor
- AccelerationProbability
- Accessibility
- Action
- ActiveAnimFourPoweredLight
- ActiveAnimFourX
- ActiveAnimFourY
- ActiveAnimFourYSort
- ActiveAnimThreePoweredLight
- ActiveAnimThreeX
- ActiveAnimThreeY
- ActiveAnimThreeYSort
- ActiveAnimTwoX
- ActiveAnimTwoY
- ActiveAnimTwoYSort
- ActsLike
- AIBaseSpacing
- AIBuildsWalls
- AIBuildThis
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AircraftFogReveal
- AllowedToStartInMultiplayer
- AllowHiResModes
- AllToCheer
- AlternateFlightLevel
- AlternateSpeed
- AltHomeCell
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimHigh
- AnimLow
- AnimPalette
- AnimRate
- Arm
- AtmosphereEntry
- AttackingAircraftSightRange
- AV
B
- BarrelDebris
- BarrelExplode
- BarrelParticle
- BaseDefenseDelay
- BerzerkAllowed
- BlendedFog
- BlowupSound
- BridgeExplosions
- BridgeVoxelMax
- BuildPower
- Buildup
- BurstDelayX
C
D
- DamagedBuildingSmokeSystem
- DamagedUnitSmokeSystem
- DamageLevels
- DamageParticleSystems
- DamageSmokeOffset
- Deacc
- DeathFrames
- DebrisSmokeSystem
- DefaultFirestormExplosionSystem
- Deform
- DemandLoad
- DemandLoadBuildup
- DeployObject
- Description
- DirtTrackTunnels
- DirtTunnels
- Disguise
- Disguised
- Dock
- Drag
- DumbMyEffectivenessCoefficient
- DumbTargetDistanceCoefficient
- DumbTargetEffectivenessCoefficient
- DumbTargetSpecialThreatCoefficient
- DumbTargetStrengthCoefficient
- Duration
E
F
G
- GDIBaseDefenseCoefficient
- GDIFirestormGenerator
- GDIHunterSeeker
- GDIPowerTurbine
- GDIWallDefense
- GDIWallDefenseCoefficient
- GenericBeep
- GenericClick
- Ground
- Group
- GuardObject
H
- HalfDamageSmokeLocation1
- HalfDamageSmokeLocation2
- HasSpotlight
- HasStupidGuardMode
- Helipad
- HSBuilding
- HunterSeekerAscentSpeed
- HunterSeekerDescendProximity
- HunterSeekerDescentSpeed
- HunterSeekerDetonateProximity
- HunterSeekerEmergeSpeed
I
- IsBigLaser
- IsCoreDefender
- IsJuggernaut
- IsLimpetDrone
- IsLimpetMine
- IsMobileEMP
- IsMobileStealth
- IsMobileWar
- IsPlug
- IsPowered
- IsTemple
- IsThreatRatingNode
- IsVeinhole
- IsWebImmune
J
L
- LaserFence
- LaserFencePost
- LaserOuterColor
- LaserOuterSpread
- LegalTarget
- LightBlueTint
- LightGreenTint
- LightIntensity
- LightningRod
- LightningSound
- LightRedTint
- LightVisibility
- LimpetFactor
- Lobber
- LoopCount
- LoopEnd
- LoopStart
M
- MaxAngularVelocity
- MaxBlockCount
- MaxCharge
- MaxDeathCounter
- MaximumBuildingPlacementFailures
- MaximumQueuedObjects
- MaxVelocityWhenFollowing
- MaxVelocityWhenHappy
- MaxVelocityWhenPissedOff
- MaxXYVel
- MCVRedeploys
- MinAngularVelocity
- MinMoney
- MinPlayers
- MinZVelocity
- MissileROTVar
- MissileSpeedVar
- MultiplayerOnly
- MyEffectivenessCoefficient
N
- NamedCivilians
- NaturalParticleLocation
- NaturalParticleSystem
- NextObject
- NodBaseDefenseCoefficient
- NodHunterSeeker
- Nominal
- NonVehicle
- Normalized
- NumLoopFrames


