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Drilldown: flags legacy
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- cncgame (18)
- dependencies (3)
- flag availabilities (0)
- flag source versions (0)
- flags legacy (2857)
- ini (3)
- metamods (3)
Use the filters below to narrow your results.
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Showing below up to 250 results in range #1 to #250.
A
- AA
- AALimit
- AARatio
- AccelerationFactor
- Accessibility
- Action
- ActiveAnimFourX
- ActiveAnimThreeX
- ActiveAnimTwoX
- AddPlanningModeCommandSound
- AIAutoDeployFrameDelay
- AIBasePlanningSide
- AIBaseSpacing
- AIBuildsWalls
- AIBuildThis
- AIDifficulty
- AIIonCannonAPCValue
- AIIonCannonBaseDefenseValue
- AIIonCannonConYardValue
- AIIonCannonEngineerValue
- AIIonCannonHarvesterValue
- AIIonCannonHelipadValue
- AIIonCannonMCVValue
- AIIonCannonPlugValue
- AIIonCannonPowerValue
- AIIonCannonTempleValue
- AIIonCannonThiefValue
- AIIonCannonWarFactoryValue
- AINavalYardAdjacency
- AIPickWallDefensePercent
- AircraftFogReveal
- AIRestrictReplaceTime
- Airspeed
- AirstripLimit
- AirstripRatio
- Allied
- AlliedWallTransparency
- AlliesAllowed
- AllowHiResModes
- AllToCheer
- AltCameo
- AltPalette
- AmbientChangeRate
- AmbientChangeStep
- AmmoCrateDamage
- AnimPalette
- AreaFire
- Arm
- ArmorAircraftMult
- ArmorInfantryMult
- ArmorUnitsMult
- AssaultAnim
- AtmosphereEntry
- AtomDamage
- AttackDelay
- AttackingAircraftSightRange
- AttackInterval
B
- BallisticScatter
- BarracksLimit
- BarracksRatio
- BarrelDebris
- BarrelExplode
- BarrelParticle
- BaseSizeAdd
- BaseUnderAttackSound
- BerzerkAllowed
- BombAttachSound
- BombDisarm
- BombTickingSound
- BridgeDestruction
- BridgeExplosions
- BuildingDieSound
- BuildingRepairedSound
- BuildOffAlly
- BuildPower
- BuildupSound
- Bullets
- ButtonList
C
- CanDetonateTimeBomb
- CanDisguise
- CanRetaliate
- Capturable
- CD
- CellInset
- CellSpread
- CenterBase
- CenterOnRadarEvent
- Cheer
- CheerSound
- ChronoBeamColor
- ChronoDelay
- ChronoHarvTooFarDistance
- ChronoInSound
- ChronoOutSound
- CLDisableBlue
- CLDisableGreen
- CLDisableRed
- Cloakable
- CloakRadiusInCells
- Color
- CombatantSelect
- ConsideredAircraft
- Control
- CrateArmourSound
- CrateFireSound
- CrateMoneySound
- CratePromoteSound
- CrateRevealSound
- CrateSpeedSound
- CrateUnitSound
- Crusher
D
- DamagedBuildingSmokeSystem
- DamagedUnitSmokeSystem
- DamageFireOffsetX
- DamageParticleSystems
- DamageSmokeOffset
- DamageSound
- DamSmkOffScrnRel
- DeadBodies
- DebrisSmokeSystem
- DefenseLimit
- DefenseRatio
- DefenseTab
- Delay
- Delete
- Deployer
- DeployObject
- DeploySound
- Description
- DieSound
- DirtTrackTunnels
- DirtTunnels
- DisableShadowCache
- DisableVoxelCache
- DisguiseFakeBlinkTime
- DisguiseFireOnly
- DistributedFire
- DistributedWeaponFire
- Dock
- DoubleOwned
- Down
E
- EligibileForAllyBuilding
- ElitePBarrelLength
- ElitePrimaryFireFLH
- EliteSBarrelLength
- EliteSecondaryFireFLH
- EliteWeaponX
- EliteWeaponXBarrelLength
- EliteWeaponXFLH
- EliteWeaponXTurretLocked
- EndPlanningModeSound
- ExecutePlanSound
- ExpSpread
F
G
H
I
- IdleAnimPowered
- IdleAnimPoweredLight
- IdleAnimYSort
- IFV Weapon System
- IFVTransformSound
- IgnoreGlobalAITriggers
- Immune
- ImmuneToPsionics
- InfantryBlinkDisguiseTime
- InfantryTab
- IQ
- IsBaseDefense
- IsHouseColor
- IsPowered
- IsSelectableCombatant
- IsThreatRatingNode
- IvanBomb
- IvanWarhead
L
- LaserFence
- LaserFencePost
- LaserOuterColor
- LaserOuterSpread
- LeadershipRating
- LeaveRubble
- LegalTarget
- LightBlueTint
- LightGreenTint
- LightIntensity
- LightningRod
- LightRedTint
- LightVisibility
- Lobber
- LoopCount
- LoopEnd
- LoopStart
M
- MakesDisguise
- MaximumCheerRate
- MaximumQueuedObjects
- MaxNumberOccupants
- MaxPlayers
- MaxUnitCount
- MessageCharTyped
- MinUnitCount
- MinVolume
- MissileROTVar
- MissileSpeedVar
- MoneyIncrement
- MoveSound
- MovieOff
- MovieOn
- MultiEngineer
- MyEffectivenessCoefficient
N
- NaturalParticleLocation
- NaturalParticleSystem
- NextObject
- Normalized
- NoShadow
- NotWorkingSound
- NumberImpassableRows


